"Generation Fit and Exerlearning With In the Groove"
|Study Design:||Allocation: Randomized
Intervention Model: Factorial Assignment
Masking: No masking
Primary Purpose: Prevention
|Official Title:||Generation-Fit, a Pilot Study of Youth in Maine Middle Schools Using an "Exerlearning" Dance Video Game to Promote Physical Activity During School|
- Minutes of activity added in school day.
- Quality of Life change scores
- Relation to test scores, absenteeism
- Fitness change scores
- Change in biological endpoints
|Actual Study Start Date:||September 2006|
|Study Completion Date:||September 2009|
|Primary Completion Date:||September 2007 (Final data collection date for primary outcome measure)|
We met with administrators and teachers and obtained consent and assent for this study. After assessing baseline measures (end-of-grade test scores, absenteeism, Pediatric Quality of Life, physical fitness, GEMS Activity Rating Scale, Dennison's measure of sedentary screen time, Physical Activity Enjoyment Scale, BMI%ile, (with a small subset assayed for fasting lipids and glucose, with a smaller subset wearing ActiGraphs for objective measures of activity) we randomized to the intervention or control group.
In our intervention, youth play a dance game at school called "In the Groove", with the goal of 40 additional minutes each week of physical activity during the school hours.
We will obtain change scores and compare the groups to find an effect size for future studies, this this proves acceptable and feasible in Maine schools.
Please refer to this study by its ClinicalTrials.gov identifier: NCT00424918
|United States, Maine|
|Portland, Maine, United States, 04012|
|Principal Investigator:||Ann E Maloney, MD||Research Attending|