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Virtual Reality Instructional Design in Orthopedic Physical Therapy Education

The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
 
ClinicalTrials.gov Identifier: NCT04754568
Recruitment Status : Completed
First Posted : February 15, 2021
Last Update Posted : September 21, 2021
Sponsor:
Information provided by (Responsible Party):
Aaron Hartstein, Shenandoah University

Brief Summary:
The objective of this study is to assess the effects of virtual reality instructional design on physical therapy students' clinical decision-making skills, as compared with a traditional method of instruction with the same content and duration of exposure.

Condition or disease Intervention/treatment Phase
Virtual Reality Other: Virtual reality instructional design Other: Role-playing instructional design Not Applicable

Detailed Description:
An online random number generator will be used to randomize students into one of two groups: virtual reality instruction or role-paying instruction. All students will complete self-reported measures of clinical decision-making and metacognitive awareness prior to receiving their allocated instruction. While completing allocated instruction (either virtual reality or role-playing), measures of diagnostic accuracy and diagnostic efficiency will be collected. Following virtual reality or role-playing instruction, all included subjects will complete post-test measures of clinical decision-making ,metacognitive awareness, and engagement. One week later, all included subjects will be assessed on a musculoskeletal objective structured clinical examination (mOSCE).

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Study Type : Interventional  (Clinical Trial)
Actual Enrollment : 59 participants
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: None (Open Label)
Primary Purpose: Health Services Research
Official Title: Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Randomized Controlled Trial Comparing the Effects of Virtual Reality With Role-Playing Learning
Actual Study Start Date : January 1, 2020
Actual Primary Completion Date : June 1, 2021
Actual Study Completion Date : August 1, 2021

Resource links provided by the National Library of Medicine

MedlinePlus related topics: Health Checkup

Arm Intervention/treatment
Experimental: Virtual reality instructional design
Completion of virtual reality simulation of an outpatient physical therapy evaluation.
Other: Virtual reality instructional design
60 minute immersive VR experience with branching method information delivery, physical therapy assessment, and diagnosis.

Active Comparator: Role-playing instructional design
Completion of traditional role-playing of a scripted outpatient physical therapy evaluation
Other: Role-playing instructional design
60 minute traditional role-playing with standardized patient




Primary Outcome Measures :
  1. Change in clinical decision-making [ Time Frame: pre- and post-instructional design (immediately after completing virtual reality or role-playing) ]
    The Clinical Decision-Making Tool (CDM-Tool), a Likert-style questionnaire with 12 items, scored on a four-point scale. A higher raw score indicates a higher level of perceived decision-making ability.


Secondary Outcome Measures :
  1. Change in metacognitive awareness [ Time Frame: pre and post-instructional design (immediately after completing virtual reality or role-playing) ]
    Metacognitive Awareness Inventory (MAI), a Likert-style questionnaire with 52-items, scored on a five-point scale. A higher raw score indicates a higher level of perceived metacognitive awareness.

  2. Self-reported measure of engagement [ Time Frame: Post-instruction (immediately after completing either virtual reality or role-playing experience) ]
    Six-item, five-point Likert-style instrument. A higher raw score indicates greater level of student engagement.

  3. Objective Structured Clinical Examination (OSCE) [ Time Frame: 1 week following allocated instruction (either virtual reality or role-playing) ]
    Practical examination with 2 cases, assessing a student's ability to generate hypotheses, perform tests or measures to rule-in or rule-out hypotheses, and deliver an appropriate intervention.



Information from the National Library of Medicine

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Ages Eligible for Study:   22 Years and older   (Adult, Older Adult)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   No
Criteria

Inclusion Criteria:

  • Students enrolled in their first year of physical therapy school at SU

Exclusion Criteria:

  • Students enrolled in their second or third year of physical therapy school at SU

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT04754568


Locations
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United States, Virginia
Shenandoah University
Winchester, Virginia, United States, 22601
Sponsors and Collaborators
Shenandoah University
Investigators
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Study Chair: Patti Berg-Poppe, PT, PhD University of South Dakota
Publications:
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Responsible Party: Aaron Hartstein, Associate Professor, Shenandoah University
ClinicalTrials.gov Identifier: NCT04754568    
Other Study ID Numbers: USD Paper 3
First Posted: February 15, 2021    Key Record Dates
Last Update Posted: September 21, 2021
Last Verified: September 2021
Individual Participant Data (IPD) Sharing Statement:
Plan to Share IPD: No

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Studies a U.S. FDA-regulated Drug Product: No
Studies a U.S. FDA-regulated Device Product: No