Normalizing HPV Vaccination in Preteens With a Serious Video Game
|
The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details. |
| ClinicalTrials.gov Identifier: NCT04627298 |
|
Recruitment Status :
Completed
First Posted : November 13, 2020
Last Update Posted : November 13, 2020
|
- Study Details
- Tabular View
- No Results Posted
- Disclaimer
- How to Read a Study Record
| Condition or disease | Intervention/treatment | Phase |
|---|---|---|
| Human Papillomavirus | Behavioral: educational video game for preteens to support HPV vaccination | Not Applicable |
The aims of this pilot study are to (1) evaluate whether preteens who receive the video game have better self-reported outcomes related to knowledge of HPV and HPV vaccine, vaccination self-efficacy and decisional balance compared with preteens who do not receive the game; and (2) evaluate outcomes related to immersion in the video game and game play experiences of preteens who played the game. HPV vaccination initiation and completion data are collected from practices for both preteens who receive the game and a comparison group who do not receive the game.
This is a multiple baseline study based in primary care practices in North Carolina and conducted over 3 waves of 16 practices each wave. The goal is to recruit 160 boys and girls ages 11-12 and not vaccinated against HPV for each wave. Participants are recruited by their primary care providers to enroll in the study. Parents give consent and preteens give assent.
An original video game, Land of Secret Gardens, is created for the study. The game is a metaphor for protecting seedlings (body) with a potion (vaccine). Points to buy seeds and create the potion are earned by playing minigames. The minigames include several versions of finding secret objects in a garden shed and another involves playing a shield game with blue spikey balls (i.e., HPV) before they land on budding plants. Throughout the play, players are exposed to messaging about HPV and the benefits of the HPV vaccine.
Preteens are randomly assigned to an intervention group to play the video game or to a comparison group that will not play the game. Participants are asked to complete baseline and postintervention surveys. Measures included are scales for knowledge of HPV and HPV vaccine, vaccination self-efficacy and decisional balance about deciding to pursue HPV vaccination. Participants in the intervention group are also asked about story immersion and game play.
| Study Type : | Interventional (Clinical Trial) |
| Actual Enrollment : | 55 participants |
| Allocation: | Randomized |
| Intervention Model: | Parallel Assignment |
| Intervention Model Description: | Random assignment to intervention or comparison |
| Masking: | Single (Participant) |
| Masking Description: | On enrollment, participants randomly assigned to condition. |
| Primary Purpose: | Prevention |
| Official Title: | Normalizing Preteen HPV Vaccination With Practice-based Communication Strategies |
| Actual Study Start Date : | July 9, 2015 |
| Actual Primary Completion Date : | April 16, 2019 |
| Actual Study Completion Date : | April 16, 2019 |
| Arm | Intervention/treatment |
|---|---|
|
Active Comparator: Video Game
This arm tests use of video game to help preteens in the decision to pursue HPV vaccination. Participants in the intervention group are asked to play the Land of Secret Gardens game and complete 3 tasks: (1) play a shield game with blue spikey virus balls, (2) find hidden objects in 4 different garden sheds, and (3) create a potion (vaccine). Participants in the intervention arm are asked to respond to surveys about HPV and HPV vaccine knowledge, vaccination self-efficacy and decisional balance, the Physical/Emotional/Narrative Presence Scale (PENS) to gauge preteens' immersion in the game, and game play experience.
|
Behavioral: educational video game for preteens to support HPV vaccination
An educational video game developed for 11-12 year olds to increase interest in and decision to pursue HPV vaccination. |
|
No Intervention: No Video Game
This arm does not test the video game. Participants in the comparison arm are asked to respond to surveys about HPV and HPV vaccine knowledge, vaccination self-efficacy and decisional balance.
|
- Number of Participants Initiating vaccination with one dose of HPV vaccine [ Time Frame: approximately 9 months post intervention for each cohort total ]HPV immunization records are obtained for all preteen participants from their primary care practices
- Number of Participants completing HPV vaccination series with either 2 or 3 doses of HPV vaccine in accordance with vaccination schedule for participant [ Time Frame: approximately 9 months post intervention for each cohort total ]HPV immunization records are obtained for all preteen participants from their primary care practices
- Mean HPV Vaccination Knowledge Scale Score (5 items, range 1-3) is collected from both intervention and comparison group participants via Qualtrics surveys; higher score indicates greater knowledge of HPV and HPV vaccination [ Time Frame: Baseline and postintervention surveys 4 months apart ]Five items ask whether HPV vaccination can prevent genital warts, prevent cervical cancer, prevent anal cancer, prevent throat cancer, is recommended for 11-12 year old boys and girls
- Mean HPV Vaccination Self-Efficacy Scale Score (8 items, range 1-3) is collected from both intervention and comparison group participants via Qualtrics surveys; higher score indicates greater confidence in getting HPV vaccination [ Time Frame: Baseline and postintervention surveys 4 months apart ]Eight items ask how confident was participant in getting the HPV vaccine when consider side effects, pain, parental decision, faintness or dizziness, expense, inconvenience, weak recommendation from doctor, friends' knowledge of vaccination
- Mean HPV Vaccination Decisional Balance Scale Score (4 items pro and 5 items con, range 1-3) is collected from intervention and comparison group participants via Qualtrics surveys; higher pro mean score and lower con mean score indicate greater support [ Time Frame: Baseline and postintervention surveys 4 months apart ]Four items asked how important is the decision to get HPV vaccination (protection from HPV, protection from cancers and warts, protection from a sexually transmitted infection, and less likely to spread HPV); 5 items asked reasons for not getting HPV vaccination (too much time, too embarrassing to talk to parents, too embarrassing to talk to doctor, parents would not approve, parents would think participant was having sex)
- Number of participants who evaluate video game characteristics via PENS: Physical/Emotional/Narrative Presence Scale (27 items) is collected from intervention group via Qualtrics; higher score indicates agreement with video game characteristic [ Time Frame: Postintervention survey (4 months after completing baseline survey) ]Twenty seven items asked about participant immersion in the story: in-game autonomy, in-game competence, PENS questions related to immersion in the game, PENS questions related to intuitive controls, and interest and enjoyment
- Number of participants who self-report characteristics of video game play (18 items) is collected from intervention group via Qualtrics; higher score indicates report of video game characteristic [ Time Frame: Postintervention survey (4 months after completing baseline survey) ]Eighteen tasks are described in the video game, including playing a shield game with virus like balls, finding hidden objects in garden sheds, creating a vaccine potion
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the contacts provided below. For general information, Learn About Clinical Studies.
| Ages Eligible for Study: | 11 Years to 12 Years (Child) |
| Sexes Eligible for Study: | All |
| Accepts Healthy Volunteers: | No |
Inclusion Criteria:
- preteens 11-12 who had not received any doses of HPV vaccination
- recruited by primary care practices in North Carolina
- parent signed HIPAA release
- willing to take baseline and postintervention surveys
- access to internet and mobile device or personal computer
Exclusion Criteria:
- preteens who had received at least one dose of HPV vaccine
To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT04627298
| United States, North Carolina | |
| Joan R, Cates | |
| Chapel Hill, North Carolina, United States, 27599-3365 | |
| Study Director: | Bernard F. Fuemmeler, PhD | Virginia Commonwealth University | |
| Study Director: | Jamie L. Crandell, PhD | University of North Carolina, Chapel Hill | |
| Principal Investigator: | Joan Cates, PhD | University of North Carolina, Chapel Hill | |
| Study Director: | Sandra J Diehl, MPH | University of North Carolina, Chapel Hill |
Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
| Responsible Party: | University of North Carolina, Chapel Hill |
| ClinicalTrials.gov Identifier: | NCT04627298 |
| Other Study ID Numbers: |
14-1891 1R01AI113305 ( U.S. NIH Grant/Contract ) |
| First Posted: | November 13, 2020 Key Record Dates |
| Last Update Posted: | November 13, 2020 |
| Last Verified: | November 2020 |
| Individual Participant Data (IPD) Sharing Statement: | |
| Plan to Share IPD: | No |
|
vaccination preteen serious video game human papillomavirus |
|
Vaccines Immunologic Factors Physiological Effects of Drugs |

