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Effect of Constraint-Induced Gaming Therapy in an Acute Care Setting (CIT)

The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
 
ClinicalTrials.gov Identifier: NCT03578536
Recruitment Status : Completed
First Posted : July 6, 2018
Last Update Posted : July 21, 2021
Sponsor:
Information provided by (Responsible Party):
VA Office of Research and Development

Brief Summary:

Current protocols for therapy on a rehabilitation unit call for intensive rehabilitation composed of high intensity, long duration therapy. Evidence from brain healing and animal research, along with motor learning principles suggest that a treatment program composed of short duration therapy sessions distributed throughout the day may provide better rehabilitation outcomes for stroke patients. Such a program can be implemented using constraint-induced therapy in which the Veteran is provided with opportunities to use the affected limb while participating in a video game and completing complementary tasks in therapy. Additionally, rehabilitation outcomes may improve if Veterans are provided with regular opportunities to participate in gaming therapy at home after discharge from the hospital rather than having to travel to a clinic or receive limited or no follow-up in rural areas.

This project will develop a therapeutic model that promotes use of the impaired arm and hand. Researchers often call this type of therapy "constraint induced therapy". In this study, participants focus on using the impaired limb rather than the unaffected limb. A small group of patients will participate in a question and answer session about preferences for activities which make up transfer tasks. Up to twenty-four (24) Veterans inpatient with hemiparesis due to stroke in the brain will be recruited from the Minneapolis VA Health Care System. Study participants will only be able to play the game using the impaired limb. Participants may also receive automated reminders to use the impaired arm throughout the day. Gaming will occur in patient room and during occupational therapy. Participants will have the option of being discharged with the gaming system for continued gameplay. Outcome measures will include motor function tests that evaluate upper extremity function.


Condition or disease Intervention/treatment Phase
Stroke Device: Recovery Rapids Not Applicable

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Study Type : Interventional  (Clinical Trial)
Actual Enrollment : 3 participants
Allocation: Non-Randomized
Intervention Model: Single Group Assignment
Intervention Model Description: Single Group: Clinical trials with a single arm
Masking: None (Open Label)
Primary Purpose: Treatment
Official Title: Effect of Constraint-Induced Gaming Therapy in an Acute Care Setting
Actual Study Start Date : September 30, 2019
Actual Primary Completion Date : June 30, 2021
Actual Study Completion Date : June 30, 2021

Arm Intervention/treatment
Experimental: CIT with Recovery Rapids

This project will develop a therapeutic model that promotes use of the impaired arm and hand. Researchers often call this type of therapy "constraint induced therapy". In this study, participants focus on using the impaired limb rather than the unaffected limb. Study participants will only be able to play the game using the impaired limb.

A small group of patients will participate in a question and answer session about preferences for activities which make up transfer tasks. Patients will also receive automated reminders to use the impaired arm throughout the day. Twelve (12) Veterans will be recruited annually from the inpatient Stroke Specialty Program. Six (6) patients will be assigned to the Treatment group and receive the intervention. The remaining six (6) will receive the current standard of care. Outcome measures will include motor function tests that evaluate upper extremity function.

Device: Recovery Rapids
This project utilizes a new gaming system technology called Recovery Rapids. The game is custom-made by Games That Move You, LLC and runs on an XBOX platform with motion input via a Kinect system.

No Intervention: Standard of Care
As part of standard care, participants will receive a minimum of daily OT, PT and Speech for a total of three hours. Current occupational therapy intervention options for inpatient stroke rehab patients with UE neuromotor impairments include active assisted range of motion exercise, morning bedside ADL sessions, high-repetition task-specific training, mirror therapy, Digi-flex, theraputty, theraband, free weights, weighted therapy bars for strengthening exercises in clinic and use with home exercise programs (HEP). Additional tools used as determined by therapist include FES modalities to assist with upper extremity neuromotor re-education, unweighted reaching tasks via the ArmeoSpring, and functional work task training/strengthening. They also participate in recreation therapy as appropriate.



Primary Outcome Measures :
  1. Motor Activity Log (MAL) Change [ Time Frame: Performed during hospitalization, from enrollment approximately every 7 days for 3 weeks with the treating occupational therapist (Day 0, 7, 14, 21) ]
    Assessment to measure carry-over into daily life. The Motor Activity Log is a motivational tool to assist stroke survivors in identifying goal movements and tracking progress.

  2. Action Research Arm Test (ARAT) [ Time Frame: The WMFT may be administered by OT at at Day 0 (Enrollment), discharge, and potentiall at 3 months post-discharge. ]
    The ARAT is an observational method used to assess upper extremity function on four subscales (grasp, pinch, gross movement, and grip).


Secondary Outcome Measures :
  1. Wolf Motor Function Test (WMFT) Change [ Time Frame: The WMFT may be administered by OT at at Day 0 (Enrollment), discharge, and potentiall at 3 months post-discharge. ]
    The Wolf Motor Function Test (WMFT) is a time-limited method to evaluate upper extremity performance while providing insight into joint-specific and total limb movements.



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Ages Eligible for Study:   18 Years to 88 Years   (Adult, Older Adult)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   No
Criteria

Inclusion Criteria:

  • Veteran between 18 and 88 years of age
  • Inpatient at the Minneapolis VAHCS
  • Willing and able to give Informed Consent or meets criteria for surrogate consent
  • Upper extremity hemiparesis resulting from stroke in the brain (including brainstem) or tumor resection at the discretion of the therapist
  • Lives within vicinity of the Minneapolis VA

Exclusion Criteria:

  • Complete loss of arm function
  • No contact address or telephone
  • Active substance use disorder or major uncontrolled psychiatric disorder

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT03578536


Locations
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United States, Minnesota
Minneapolis VA Health Care System, Minneapolis, MN
Minneapolis, Minnesota, United States, 55417
Sponsors and Collaborators
VA Office of Research and Development
Investigators
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Principal Investigator: Andrew H Hansen, PhD Minneapolis VA Health Care System, Minneapolis, MN
Publications:
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Responsible Party: VA Office of Research and Development
ClinicalTrials.gov Identifier: NCT03578536    
Other Study ID Numbers: B2726-P
RX-002726-01A1 ( Other Grant/Funding Number: VA-RR&D-SPIRE )
First Posted: July 6, 2018    Key Record Dates
Last Update Posted: July 21, 2021
Last Verified: July 2021
Individual Participant Data (IPD) Sharing Statement:
Plan to Share IPD: No
Plan Description: There will be no sharing of the IPD. Only a de-identified data set will be available upon request from the PI.

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Studies a U.S. FDA-regulated Drug Product: No
Studies a U.S. FDA-regulated Device Product: No
Product Manufactured in and Exported from the U.S.: No
Keywords provided by VA Office of Research and Development:
Stroke
Therapy, Occupational
Hemiplegia
Additional relevant MeSH terms:
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Stroke
Cerebrovascular Disorders
Brain Diseases
Central Nervous System Diseases
Nervous System Diseases
Vascular Diseases
Cardiovascular Diseases