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Single Session of Active Video Game Promotes Post Exercise Hypotension in Middle-aged Hypertensive

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ClinicalTrials.gov Identifier: NCT02578485
Recruitment Status : Completed
First Posted : October 19, 2015
Last Update Posted : October 19, 2015
Sponsor:
Information provided by (Responsible Party):
Taís Feitosa da Silva, Federal University of Paraíba

Brief Summary:
Background: The active video game (VGA) it has been studied how much to the physiological factors of your practice. The objective was to determine whether an AVG session promotes post-exercise hypotension (PEH) similar to walking exercise. Methods: Fifteen hypertensive (49.0 ± 1.6 years), both genders performed five randomized sessions, lasting 60 minutes: 1) AVG, 2) sedentary video game (SVG), 3) walk treadmill with moderate intensity (WMI), 4) walk treadmill with similar intensity to VGA (WGI), and 5) control without exercise (CON). Intensity was determined by Heart rate (HR) and Perceived Exertion (PE). Blood pressure (BP) and cardiac autonomic modulation (CAM) measurements were taken at rest and every 10 minutes post exercise for 60 minutes.

Condition or disease Intervention/treatment Phase
Hypertension Device: AVideogame Device: SVideogame Device: EMIntensity Device: EISVideogame Device: Control Not Applicable

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Study Type : Interventional  (Clinical Trial)
Actual Enrollment : 15 participants
Allocation: Randomized
Intervention Model: Crossover Assignment
Masking: None (Open Label)
Official Title: Single Session of Active Video Game Promotes Post Exercise Hypotension in Middle-aged Hypertensive
Study Start Date : July 2013
Actual Primary Completion Date : September 2013
Actual Study Completion Date : December 2013

Resource links provided by the National Library of Medicine


Arm Intervention/treatment
Experimental: AVideogame
Session with active video game lasting 60 minutes performing heart rate measurements every 10 minutes and evaluating the perceived exertion.
Device: AVideogame
Participants active video game played by a period of 60 minutes, then remain at rest for the evaluation of post-exercise blood pressure for an additional period of 60 minutes.

Active Comparator: SVideogame
Session with active video sedentary lasting 60 minutes performing heart rate measurements every 10 minutes and evaluating the perceived exertion.
Device: SVideogame
Participants sedentary video game played by a period of 60 minutes, then remain at rest for the evaluation of post-exercise blood pressure for an additional period of 60 minutes.

Placebo Comparator: EMIntensity
Session with walk on a treadmill with moderate intensity lasting 60 minutes performing heart rate measurements every 10 minutes and evaluating the perceived exertion.
Device: EMIntensity
Participants performed walking on a treadmill at moderate intensity by a period of 60 minutes, then remain at rest for the evaluation of post-exercise blood pressure for an additional period of 60 minutes.

Placebo Comparator: EISVideogame
Session with walk on a treadmill with intensity similar reached in session with VGA and lasting 60 minutes performing heart rate and perceived exertion measurements every 10 minutes.
Device: EISVideogame
Participants performed walking on a treadmill in intensity similar to the game by a period of 60 minutes, then remain at rest for the evaluation of post-exercise blood pressure for an additional period of 60 minutes.

Sham Comparator: Control
Participants remained for 60 minutes at rest performing heart rate measurements every 10 minutes and evaluating the perceived exertion.
Device: Control
participants remained at rest for a period of 60 minutes, then remain at rest for the evaluation of post-exercise blood pressure for an additional period of 60 minutes.




Primary Outcome Measures :
  1. Blood pressure [ Time Frame: Change from baseline Bood Pressure at 60 minutes post exercise in the same experimental session ]


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Ages Eligible for Study:   45 Years to 59 Years   (Adult)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   No
Criteria

Inclusion Criteria:

  1. be hypertensive;
  2. age between 45 and 59 years old;
  3. not perform regular exercise;
  4. not use of beta-blockers drugs and calcium channel blockers;
  5. not be affected by labyrinthitis
  6. women be not in menopause;
  7. be not practitioners of VGA.

Exclusion Criteria:

  1. modifying the antihypertensive treatment during treatment;
  2. Not have developed the ability to play during the adaptation period.
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Responsible Party: Taís Feitosa da Silva, Post-graduate, Federal University of Paraíba
ClinicalTrials.gov Identifier: NCT02578485    
Other Study ID Numbers: FUParana
First Posted: October 19, 2015    Key Record Dates
Last Update Posted: October 19, 2015
Last Verified: October 2015
Additional relevant MeSH terms:
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Post-Exercise Hypotension
Hypotension
Vascular Diseases
Cardiovascular Diseases
Orthostatic Intolerance
Primary Dysautonomias
Autonomic Nervous System Diseases
Nervous System Diseases