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Effects of Playing Video Games on Energy Balance

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ClinicalTrials.gov Identifier: NCT01013246
Recruitment Status : Completed
First Posted : November 13, 2009
Last Update Posted : August 10, 2011
Information provided by:
University of Copenhagen

Brief Summary:
The aim of this study is to examine the effects of playing video games on various components of energy balance and substrate metabolism as well as on glucose homeostasis and relevant hormonal systems that might be involved in the underlying mechanisms.

Condition or disease Intervention/treatment Phase
Obesity Other: 1-hour video game play Not Applicable

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Study Type : Interventional  (Clinical Trial)
Actual Enrollment : 22 participants
Allocation: Randomized
Intervention Model: Crossover Assignment
Masking: None (Open Label)
Primary Purpose: Prevention
Official Title: Effects of Playing Video Games on Energy Balance: a Randomized, 2-condition, Crossover Study in Adolescents
Study Start Date : November 2009
Actual Primary Completion Date : April 2010
Actual Study Completion Date : December 2010

Arm Intervention/treatment
Experimental: Video game play Other: 1-hour video game play
FIFA 2009, a football video game played on Xbox 360

Primary Outcome Measures :
  1. Energy intake and energy expenditure [ Time Frame: 1 time point ]

Information from the National Library of Medicine

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Ages Eligible for Study:   15 Years to 19 Years   (Child, Adult)
Sexes Eligible for Study:   Male
Accepts Healthy Volunteers:   Yes

Inclusion Criteria:

  • Male adolescents between 15 and 19 years of age
  • Normal weight (5th percentile to less than the 85th percentile)

Exclusion Criteria:

  • Smoking
  • Unstable body weight (±4 kg) during the 6 months preceding testing
  • Regular physical exercise (>3 hours/week)
  • Excessive intake of alcohol (>7 drinks/week)
  • Substance abuse
  • Metabolic disease (e.g. thyroid disease, heart disease, diabetes, etc.)
  • Medication that could interfere with the outcome variables
  • Eating disorder
  • High restraint eating behavior (score ≥8 for cognitive dietary restraint in the Three-Factor Eating Questionnaire)
  • Irregular eating schedule (e.g. skipping breakfast)
  • Unfamiliar with the use of video games
  • Unable to comply with the protocol

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT01013246

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University of Copenhagen
Copenhagen, Denmark, DK-1958
Sponsors and Collaborators
University of Copenhagen
Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
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Responsible Party: Anders M. Sjödin, MD, PhD, University of Copenhagen
ClinicalTrials.gov Identifier: NCT01013246    
Other Study ID Numbers: B268
First Posted: November 13, 2009    Key Record Dates
Last Update Posted: August 10, 2011
Last Verified: November 2009
Keywords provided by University of Copenhagen:
Video games
Energy balance
Appetite control