Effect of Violent First-Person Shooter (FPS) Video Games on Shooting Accuracy
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ClinicalTrials.gov Identifier: NCT03445156 |
Recruitment Status :
Completed
First Posted : February 26, 2018
Results First Posted : August 5, 2019
Last Update Posted : August 5, 2019
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Sponsor:
Ohio State University
Information provided by (Responsible Party):
Brad Bushman, Ohio State University
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Study Type | Interventional |
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Study Design | Allocation: Randomized; Intervention Model: Parallel Assignment; Masking: None (Open Label); Primary Purpose: Basic Science |
Condition |
Gun Shot Wound |
Interventions |
Behavioral: Video game Behavioral: Controller |
Enrollment | 327 |
Participant Flow
Recruitment Details | Participants were college students who completed the study as part of a course requirement. |
Pre-assignment Details | After giving their consent, participants completed a survey. Next, they were randomly assigned to play either a violent First-Person-Shooter video game or a nonviolent shooting video game for 20 minutes. Video game play was recorded. A debriefing followed. |
Arm/Group Title | Violent Shooter Game | Non-violent Shooter Game | Non-violent Game |
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Resident Evil: The Darkside Chronicles, a violent shooter game which rewards players for shooting realistic human targets. Headshots are rewarded. | Wii Play, a non-violent shooter which punishes players for hitting bull's-eye targets with faces on them and rewards players for shooting other targets (e.g., balloons, clay discs, bull's-eye targets without faces). | Super Mario Galaxy, a non-violent game which rewards players for collecting stars and completing challenging levels in a creative, animated world. Does not involve shooting a weapon. |
Period Title: Pilot Study | |||
Started | 20 | 20 | 0 |
Completed | 20 | 20 | 0 |
Not Completed | 0 | 0 | 0 |
Period Title: Experiment Proper | |||
Started | 113 | 115 | 59 |
Completed | 113 | 115 | 59 |
Not Completed | 0 | 0 | 0 |
Baseline Characteristics
Arm/Group Title | Pilot Study: Violent Shooter | Pilot Study: Non-violent Shooter | Study Proper: Violent Shooter | Study Proper: Non-violent Shooter | Study Proper: Non-violent Game | Total | |
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Resident Evil: The Darkside Chronicles, a violent shooter game which rewards players for shooting realistic human targets. Headshots are rewarded. | Wii Play, a non-violent shooter which punishes players for hitting bull's-eye targets with faces on them and rewards players for shooting other targets (e.g., balloons, clay discs, bull's-eye targets without faces). | Resident Evil: The Darkside Chronicles, a violent shooter game which rewards players for shooting realistic human targets. Headshots are rewarded. | Wii Play, a non-violent shooter which punishes players for hitting bull's-eye targets with faces on them and rewards players for shooting other targets (e.g., balloons, clay discs, bull's-eye targets without faces). | Super Mario Galaxy, a non-violent game which rewards players for collecting stars and completing challenging levels in a creative, animated world. Does not involve shooting a weapon. | Total of all reporting groups | |
Overall Number of Baseline Participants | 20 | 20 | 113 | 115 | 59 | 327 | |
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Undergraduate college students.
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Age, Categorical
Measure Type: Count of Participants Unit of measure: Participants |
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Number Analyzed | 20 participants | 20 participants | 113 participants | 115 participants | 59 participants | 327 participants | |
<=18 years |
0 0.0%
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0 0.0%
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0 0.0%
|
0 0.0%
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0 0.0%
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0 0.0%
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Between 18 and 65 years |
20 100.0%
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20 100.0%
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113 100.0%
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115 100.0%
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59 100.0%
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327 100.0%
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>=65 years |
0 0.0%
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0 0.0%
|
0 0.0%
|
0 0.0%
|
0 0.0%
|
0 0.0%
|
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Age, Continuous
Mean (Standard Deviation) Unit of measure: Years |
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Number Analyzed | 20 participants | 20 participants | 113 participants | 115 participants | 59 participants | 327 participants | |
19.5 (1.32) | 19.1 (1.07) | 21.39 (4.27) | 20.70 (2.34) | 20.24 (1.81) | 20.68 (3.06) | ||
Sex: Female, Male
[1] [2] Measure Type: Count of Participants Unit of measure: Participants |
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Number Analyzed | 20 participants | 20 participants | 113 participants | 115 participants | 58 participants | 326 participants | |
Female |
10 50.0%
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10 50.0%
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59 52.2%
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61 53.0%
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32 55.2%
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172 52.8%
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Male |
10 50.0%
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10 50.0%
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54 47.8%
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54 47.0%
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26 44.8%
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154 47.2%
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[1]
Measure Description: Note: one participant in the study proper did not provide information on their gender. As such, the total is one fewer than the full 327.
[2]
Measure Analysis Population Description: One participant did not give information on their gender.
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Region of Enrollment
Measure Type: Number Unit of measure: Participants |
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United States | Number Analyzed | 20 participants | 20 participants | 113 participants | 115 participants | 59 participants | 327 participants |
20 | 20 | 113 | 115 | 59 | 327 | ||
Gun Attitudes Scale
[1] [2] Mean (Standard Deviation) Unit of measure: Units on a scale |
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Number Analyzed | 0 participants | 0 participants | 113 participants | 115 participants | 59 participants | 287 participants | |
3.00 (0.70) | 2.96 (0.63) | 2.97 (0.80) | 2.98 (0.69) | ||||
[1]
Measure Description: 17-item, 5-point Likert scale. Range: 1-5, with higher numbers representing more positive attitudes toward guns.
[2]
Measure Analysis Population Description: Note: information on attitudes toward guns was not collected in the pilot study
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Number of guns owned
[1] [2] Mean (Standard Deviation) Unit of measure: Number of guns owned |
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Number Analyzed | 0 participants | 0 participants | 113 participants | 115 participants | 59 participants | 287 participants | |
0.24 (0.88) | 0.23 (0.69) | 0.25 (1.21) | 0.24 (0.89) | ||||
[1]
Measure Description: Participants were asked how many guns (i.e. personal firearms including handguns and long guns) they had owned over the course of their lifetime.
[2]
Measure Analysis Population Description: Note: information gun ownership was not collected in the pilot study
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Number of times shot gun
[1] [2] Mean (Standard Deviation) Unit of measure: Number of times shot gun |
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Number Analyzed | 0 participants | 0 participants | 113 participants | 115 participants | 59 participants | 287 participants | |
7.20 (27.55) | 6.15 (20.88) | 14.17 (73.65) | 8.23 (39.88) | ||||
[1]
Measure Description: Self-report of the number of times each participant had shot a gun (i.e. personal firearm) before. Range: 0 - 550.
[2]
Measure Analysis Population Description: Information on number of times the participant had shot a gun was not collected in the pilot study.
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Number of violent video games among 3 favorites
[1] [2] Mean (Standard Deviation) Unit of measure: Number of games |
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Number Analyzed | 0 participants | 0 participants | 113 participants | 115 participants | 59 participants | 287 participants | |
0.72 (0.91) | 0.83 (0.92) | 0.78 (0.91) | 0.78 (0.91) | ||||
[1]
Measure Description: Participants were asked to list their three favorite video games. Games rated "T" or "M" by the ESRB were considered violent.
[2]
Measure Analysis Population Description: Information on favorite games was not collected for the pilot study.
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Outcome Measures
Adverse Events
Limitations and Caveats
[Not Specified]
More Information
Results Point of Contact
Name/Title: | Dr. Brad Bushman |
Organization: | The Ohio State University |
Phone: | 614-688-8779 |
EMail: | bushman.20@osu.edu |
Publications:
Whitaker, J. L., & Bushman, B. J. (2014). "Boom, Headshot!": Effect of violent video game play and controller type on firing aim and accuracy. Communication Research, 41(7), 879-891. doi:10.1177/0093650212446622
Responsible Party: | Brad Bushman, Ohio State University |
ClinicalTrials.gov Identifier: | NCT03445156 |
Other Study ID Numbers: |
2010B0261 |
First Submitted: | February 20, 2018 |
First Posted: | February 26, 2018 |
Results First Submitted: | August 11, 2018 |
Results First Posted: | August 5, 2019 |
Last Update Posted: | August 5, 2019 |