Effect of Violent First-Person Shooter (FPS) Video Games on Shooting Accuracy
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ClinicalTrials.gov Identifier: NCT03445156 |
Recruitment Status :
Completed
First Posted : February 26, 2018
Results First Posted : August 5, 2019
Last Update Posted : August 5, 2019
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Sponsor:
Ohio State University
Information provided by (Responsible Party):
Brad Bushman, Ohio State University
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Tracking Information | |||||||||
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First Submitted Date ICMJE | February 20, 2018 | ||||||||
First Posted Date ICMJE | February 26, 2018 | ||||||||
Results First Submitted Date ICMJE | August 11, 2018 | ||||||||
Results First Posted Date ICMJE | August 5, 2019 | ||||||||
Last Update Posted Date | August 5, 2019 | ||||||||
Actual Study Start Date ICMJE | February 1, 2016 | ||||||||
Actual Primary Completion Date | April 25, 2016 (Final data collection date for primary outcome measure) | ||||||||
Current Primary Outcome Measures ICMJE |
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Original Primary Outcome Measures ICMJE |
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Change History | |||||||||
Current Secondary Outcome Measures ICMJE | Not Provided | ||||||||
Original Secondary Outcome Measures ICMJE | Not Provided | ||||||||
Current Other Pre-specified Outcome Measures | Not Provided | ||||||||
Original Other Pre-specified Outcome Measures | Not Provided | ||||||||
Descriptive Information | |||||||||
Brief Title ICMJE | Effect of Violent First-Person Shooter (FPS) Video Games on Shooting Accuracy | ||||||||
Official Title ICMJE | "Boom, Headshot!": Violent First-Person Shooter (FPS) Video Games That Reward Headshots Train Individuals to Aim for the Head When Shooting a Realistic Firearm | ||||||||
Brief Summary | The present research tests the effects of violent shooting games on behavior within the game (Pilot Study) and on behavior after the game is turned off (Experiment Proper). The Experiment Proper is an exact replication of a previous study conducted in our lab that was retracted (see citation), but with a larger sample to get more reliable results (N=287 rather than N=151). | ||||||||
Detailed Description | Violent shooting games are used to train soldiers and police officers. This research tests whether violent shooting can train people to shoot targets in the head, both during gameplay (Pilot Study) and after the game is turned off (Experiment Proper). Participants in both studies played a violent shooting game with humanoid targets that rewarded headshots, or a nonviolent shooting game that punished shots to bull's-eye targets with faces. Afterward, participants shot at a mannequin with a realistic CO2 gun. We anticipate that participants who play the violent game which rewards headshots to hit the mannequin's head more often than those who play the non-violent game. | ||||||||
Study Type ICMJE | Interventional | ||||||||
Study Phase ICMJE | Not Applicable | ||||||||
Study Design ICMJE | Allocation: Randomized Intervention Model: Parallel Assignment Intervention Model Description: 2 (controller type) x 3 (video game type) factorial design. Participants used either a regular or gun shaped controller while playing a non-shooting, non-humanoid shooting, or humanoid shooting game. Masking: None (Open Label)Primary Purpose: Basic Science |
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Condition ICMJE | Gun Shot Wound | ||||||||
Intervention ICMJE |
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Study Arms ICMJE |
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Publications * | Whitaker, J. L., & Bushman, B. J. (2014). "Boom, Headshot!": Effect of violent video game play and controller type on firing aim and accuracy. Communication Research, 41(7), 879-891. doi:10.1177/0093650212446622 | ||||||||
* Includes publications given by the data provider as well as publications identified by ClinicalTrials.gov Identifier (NCT Number) in Medline. |
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Recruitment Information | |||||||||
Recruitment Status ICMJE | Completed | ||||||||
Actual Enrollment ICMJE |
327 | ||||||||
Original Actual Enrollment ICMJE |
287 | ||||||||
Actual Study Completion Date ICMJE | April 25, 2016 | ||||||||
Actual Primary Completion Date | April 25, 2016 (Final data collection date for primary outcome measure) | ||||||||
Eligibility Criteria ICMJE | Inclusion Criteria:
Exclusion Criteria:
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Sex/Gender ICMJE |
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Ages ICMJE | 18 Years to 46 Years (Adult) | ||||||||
Accepts Healthy Volunteers ICMJE | No | ||||||||
Contacts ICMJE | Contact information is only displayed when the study is recruiting subjects | ||||||||
Listed Location Countries ICMJE | Not Provided | ||||||||
Removed Location Countries | |||||||||
Administrative Information | |||||||||
NCT Number ICMJE | NCT03445156 | ||||||||
Other Study ID Numbers ICMJE | 2010B0261 | ||||||||
Has Data Monitoring Committee | No | ||||||||
U.S. FDA-regulated Product |
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IPD Sharing Statement ICMJE |
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Current Responsible Party | Brad Bushman, Ohio State University | ||||||||
Original Responsible Party | Same as current | ||||||||
Current Study Sponsor ICMJE | Ohio State University | ||||||||
Original Study Sponsor ICMJE | Same as current | ||||||||
Collaborators ICMJE | Not Provided | ||||||||
Investigators ICMJE | Not Provided | ||||||||
PRS Account | Ohio State University | ||||||||
Verification Date | June 2019 | ||||||||
ICMJE Data element required by the International Committee of Medical Journal Editors and the World Health Organization ICTRP |