Interactive Motor Imagery in Virtual Reality

The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Know the risks and potential benefits of clinical studies and talk to your health care provider before participating. Read our disclaimer for details. Identifier: NCT02149186
Recruitment Status : Recruiting
First Posted : May 29, 2014
Last Update Posted : July 10, 2018
Information provided by (Responsible Party):
University of Zurich

April 24, 2014
May 29, 2014
July 10, 2018
October 2009
December 2018   (Final data collection date for primary outcome measure)
Sensorimotor Assessment [ Time Frame: 16 weeks ]
Questionnaire assessing distinct pain qualities associated with neuropathic pain, structured pain interview, questionnaire for assessing patients diagnosed as depressed and detects depression among the normal population, transcutaneous electrical stimulation of superficial nerves, information about the motor level of the lesion, the sensory levels of the lesion (light touch and pin prick), questionnaire assessing activities of daily life and independence in subjects with spinal cord lesion, walking aids and/or personal assistance, examining gait speed, transcranial magnetic stimulation
Same as current
Complete list of historical versions of study NCT02149186 on Archive Site
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Interactive Motor Imagery in Virtual Reality
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This project will build and test the first rehabilitation system employing virtual reality (VR)-based observation, motor imagery and execution to treat lower-limb neuropathic pain and motor dysfunction in participants with an incomplete spinal cord injury or another neurological disorder, eg. stroke: iCTuS-L (Interactive Computer-based Therapy System for legs). Patients using the system will control virtual representations of their legs to engage in entertaining gaming interactions.
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Intervention Model: Single Group Assignment
Masking: None (Open Label)
Primary Purpose: Basic Science
  • Spinal Cord Injury
  • Stroke
Device: iCTuS-L
Experimental: Rehabilitation
Intervention: Device: iCTuS-L
Villiger M, Liviero J, Awai L, Stoop R, Pyk P, Clijsen R, Curt A, Eng K, Bolliger M. Home-Based Virtual Reality-Augmented Training Improves Lower Limb Muscle Strength, Balance, and Functional Mobility following Chronic Incomplete Spinal Cord Injury. Front Neurol. 2017 Nov 28;8:635. doi: 10.3389/fneur.2017.00635. eCollection 2017.

*   Includes publications given by the data provider as well as publications identified by Identifier (NCT Number) in Medline.
Same as current
December 2018
December 2018   (Final data collection date for primary outcome measure)

Inclusion Criteria:

  • Age between 16 and 80
  • clinically incomplete spinal cord injury (time since injury: chronic > 1 year; acute < 3 months)
  • ASI C or D
  • neuropathic pain and/or motor deficits
  • diagnosed neurological disorder, eg. stroke

Exclusion Criteria:

  • any disease limiting training
  • epilepsy
  • major depression or psychosis
Sexes Eligible for Study: All
16 Years to 80 Years   (Child, Adult, Older Adult)
Contact: Michael Villiger, PhD
EK-24 2009/PB_2016-00545
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University of Zurich
University of Zurich
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University of Zurich
July 2018

ICMJE     Data element required by the International Committee of Medical Journal Editors and the World Health Organization ICTRP