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The Effect of Immersion in Virtual Reality on Upper Limb Functionality in Subjects With Parkinson's Disease: Randomized Clinical Trial

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ClinicalTrials.gov Identifier: NCT05687773
Recruitment Status : Recruiting
First Posted : January 18, 2023
Last Update Posted : January 18, 2023
Sponsor:
Information provided by (Responsible Party):
Fernanda Cechetti, Federal University of Health Science of Porto Alegre

Brief Summary:
Introduction: Parkinson's Disease (PD) is characterized as a neurodegenerative disorder associated with the progressive loss of dopamine in the basal ganglia region, resulting in classic motor symptoms such as bradykinesia, rigidity, postural instability and tremor. Such symptoms end up affecting the functionality of the upper limbs (ULM) in this population. In recent years, therapy based on Virtual Reality (VR) has been gaining popularity, but studies in the area are still lacking. Objective: To verify the benefits of immersive and non-immersive virtual reality in the functionality of the upper limbs in individuals with PD, and to identify possible differences between them. Methodology: This is a randomized clinical trial, in which the evaluators will be separate from the experimental groups (single-blind). Subjects with PD will be randomized into two groups: Immersive group (IVR), which will receive treatment with virtual reality games in an immersive environment through Leap Motion Controller (LMC) devices together with image projection on a Head-mounted -display (Oculus Quest) and the non-immersive group (RVnI) in which they will receive treatment with the CML on a flat screen. Both treatments will focus on broad and fine upper limb tasks, in a protocol with 4 activities and duration of 27 minutes, twice a week, for eight weeks. The two groups will be evaluated in three moments: before the intervention, immediately after 8 weeks and 60 days after the end of the interventions. They will be analyzed in terms of ADLs, through the TEMPA test and part II of the unified assessment of PD (MDS-UPDRS II); motor assessment (part III) of the MDS-UPDRS and motor staging of PD (Hoehn & Yahr); manual dexterity through the Box and Block test and through the Nine Hole Peg Test; cognition by Montreal Cognitive Assessment (MoCA); quality of life through the PD questionnaire (PDQ-39); the usability of the system (SUS); and possible side effects (Simulator Sickness Questionnaire). This study is expected to show that treatment with immersive VR has greater positive effects than non-immersive VR on the functionality of the upper limbs of individuals with PD.

Condition or disease Intervention/treatment Phase
Parkinson Disease Device: Leap Motion Controller on flat display Device: Leap Motion Controller in Head-Mounted Display Not Applicable

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Study Type : Interventional  (Clinical Trial)
Estimated Enrollment : 30 participants
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Single (Outcomes Assessor)
Primary Purpose: Treatment
Official Title: The Effect of Immersion in Virtual Reality on Upper Limb Functionality in Subjects With Parkinson's Disease: Randomized Clinical Trial
Actual Study Start Date : September 1, 2021
Estimated Primary Completion Date : July 14, 2023
Estimated Study Completion Date : September 14, 2023

Resource links provided by the National Library of Medicine


Arm Intervention/treatment
Experimental: Leap Motion Controller on Flat display - Non-Immersive Group Device: Leap Motion Controller on flat display
The LMC is a device with a Universal Serial Bus (USB) device capable of detecting the movement of hands and fingers. It is small in size and you need to connect the USB device to the computer and place your hands above the LMC. First, training will be carried out with the Leap Motion Controller instrument for 5 minutes, for a presentation and interaction with it, in the initial meeting. From the second meeting, the service protocol will be 16 sessions, this time being distributed as: first game lasting 7 minutes, second and third games lasting 6 minutes each and the last game lasting 8 minutes, totaling 27 minutes of intervention. Between games, about 2 minutes of rest was adopted. They were chosen through the website www.leapmotion.com¸ in order to relate them to the functional movements of the upper limbs in daily life tasks.

Experimental: Leap Motion Controller on Head-Mounted Display - Immersive Group Device: Leap Motion Controller in Head-Mounted Display
For the immersive group, the same equipment mentioned above Leap Motion Controller will be projected on the Head-Mounted Display model Oculus Quest 2 (Meta Platforms Inc.). The device has binocular displays with Fresnel lenses with a resolution of 1832 by 1920 pixels per eye. It is equipped with a Qualcomm Snapdragon XR2 processor with the refresh rate of 72hz - 120hz and 6GB of RAM. The equipment has a 90º field of view and approximately 500 grams of total weight. The treatment protocol and patient positioning will be the same as previously mentioned, except for the type of projection used. At the 2-minute rest interval between games, the HMD will be removed from the user to change the game in question, returning at the end of this period.




Primary Outcome Measures :
  1. TEMPA test [ Time Frame: Pre-intervention (baseline). ]
    It is an instrument used to assess the degree of disability of the upper limbs. It presents a manual on how to manage it, the necessary measures to make the box and where to place each specific material for the tasks . The materials needed for administering the test are as follows: 100 grams coffee pot, 1000 milliliters water jug, coffee spoon, cup, water glass, medicine pot and 10 placebo capsules, white envelopes, stamp, pencil , card game, coins, small glass jar, small objects, piece of non-slip material and sheets for recording scores.Tasks are evaluated in different ways, first by the speed of execution, and the time must be timed. Then, the functional rating, which refers to the autonomy to perform each task, must be evaluated.

  2. TEMPA test [ Time Frame: Post-intervention (8 weeks of intervention). ]
    It is an instrument used to assess the degree of disability of the upper limbs. It presents a manual on how to manage it, the necessary measures to make the box and where to place each specific material for the tasks . The materials needed for administering the test are as follows: 100 grams coffee pot, 1000 milliliters water jug, coffee spoon, cup, water glass, medicine pot and 10 placebo capsules, white envelopes, stamp, pencil , card game, coins, small glass jar, small objects, piece of non-slip material and sheets for recording scores.Tasks are evaluated in different ways, first by the speed of execution, and the time must be timed. Then, the functional rating, which refers to the autonomy to perform each task, must be evaluated.

  3. TEMPA test [ Time Frame: Follow-up (After 2 months of completion of the intervention). ]
    It is an instrument used to assess the degree of disability of the upper limbs. It presents a manual on how to manage it, the necessary measures to make the box and where to place each specific material for the tasks . The materials needed for administering the test are as follows: 100 grams coffee pot, 1000 milliliters water jug, coffee spoon, cup, water glass, medicine pot and 10 placebo capsules, white envelopes, stamp, pencil , card game, coins, small glass jar, small objects, piece of non-slip material and sheets for recording scores.Tasks are evaluated in different ways, first by the speed of execution, and the time must be timed. Then, the functional rating, which refers to the autonomy to perform each task, must be evaluated.


Secondary Outcome Measures :
  1. MDS-UPDRS [ Time Frame: Pre-intervention and post-intervention (8 weeks of intervention). And after 8 weeks (Follow-up). ]
    The MDS UPDRS scale comprises four parts: Part I, the impact of non-motor aspects of daily life; part ll, motor aspects of daily life, part III, motor assessment; part IV, motor complications. However, only part II motor aspects of daily life will be applied, which is designed to be a self-completion questionnaire, but can be reviewed by the researcher to ensure its clear and complete completion. And part III motor assessment, which has instructions for the evaluator to provide or demonstrate to the patient and is completed by the evaluator. A higher score corresponds to a worse match

  2. Simulator Sickness Questionnaire [ Time Frame: After each intervention session (16 sessions for 8 weeks in total) ]
    To quantify the possible undesirable effects that may occur due to exposure in virtual reality, we will use the "Simulator Sickness Questionnaire". The questionnaire consists of 16 items (symptoms) in 3 subscales (Oculumotor, Disorientation and Nausea) with each item graded from 0 to 3 points according to the intensity of the symptoms; 0 absent, 1 mild, 2 moderate, 3 severe. Each subscale has a specific weight which must be multiplied by the value of the score assigned to each of them. The total severity score is obtained by adding the values obtained in each subscale (value prior to the final score obtained by the conversion formulas) and the application of a specific formula that will indicate the final result of the scale. The higher the result obtained, the greater the severity of symptoms.

  3. Box and Block Test [ Time Frame: Pre-intervention and post-intervention (8 weeks of intervention). And after 8 weeks (Follow-up). ]
    For the application of the manual dexterity test, a wooden box measuring 53.7 cm is required, with a wooden partition that is higher than the edges of the box, separating it into two compartments of equal dimensions. The blocks are also made of wood and in the form of colored cubes (primary colors) measuring 2.5 cm on each side, totaling 150 units, divided equally by color. When starting the test, always with the dominant hand. The examinee will have 15 seconds of training. Then the transported blocks must return to the original compartment. The applicator must use a stopwatch to be able to interrupt the tasks after 1 minute. Repeat the test with the non-dominant hand. The test result is expressed by a score that indicates the number of blocks transported from one compartment to another per minute (blocks/minute)

  4. Nine Hole Peg Test [ Time Frame: Pre-intervention and post-intervention (8 weeks of intervention). And after 8 weeks (Follow-up). ]
    The test that evaluates manual dexterity consists of nine pins and a plate with nine holes, in which the individual is instructed to take one pin at a time and insert them into the holes contained in the plate and then, later, remove the pins and return them to the place of origin. The execution time is timed by the researcher

  5. Montreal Cognitive Assessement [ Time Frame: Pre-intervention and post-intervention (8 weeks of intervention). And after 8 weeks (Follow-up). ]
    The MoCA measures eight cognitive domains, which are scored within a range of 0 to 30 points (higher scores indicating better function): short-term memory (delayed recall, 5 points); visuospatial skills (cube drawing, 1 point, clock drawing, 3 points); executive function (track test, 1 point; phonemic verbal fluency, 1 point; verbal abstraction, 2 points); attention, concentration, and working memory (cancellation, 1 point; subtraction, 3 points; digit span, 2 points); language (naming, 3 points; phrase repetition, 2 points); and orientation in time (3 points) and space (3 points)

  6. System Usability Scale [ Time Frame: After all 8 weeks of intervention are completed. ]
    The System Usability Scale (SUS) is a questionnaire consisting of a self-reported 10-item scale, which is scored from 0 (strongly disagree) to 4 (strongly agree), which takes into account 3 usability criteria: effectiveness, efficiency and satisfaction. The total score is obtained by multiplying the total value by 2.5. For items 1,3,5,7 and 9, the score contribution is the scale position minus 1. For items 2,4,6,8 and 10, the contribution is 5 minus the scale position. The score ranges from 0 to 100, with a higher value indicating better usability of the system. A score from 60 to 100 represents acceptable system usability.



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Ages Eligible for Study:   18 Years and older   (Adult, Older Adult)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   No
Criteria

Inclusion Criteria:

  • Are diagnosed with Parkinson's disease;
  • That they are classified between I III on the Hoehn & Yahr motor staging scale;
  • Men who score greater than 21.1 seconds for the dominant limb and 22.3 seconds for the non-dominant limb for the nine-hole peg test.
  • Women who scored greater than 19.9 seconds for the dominant limb and 21.4 seconds for the non-dominant limb for the nine-hole peg test.

Exclusion Criteria:

  • Have a brain pacemaker implant;
  • Have recent injuries or limitations that make it impossible for the upper limbs to function;
  • Do not perform/abstain from two visits out of the 16 proposed in the intervention protocol regardless of the group that will be allocated.

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT05687773


Locations
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Brazil
Universidade Federal de Ciências da Saúde de Porto Alegre Recruiting
Porto Alegre, RS, Brazil, 90050-170
Contact: Fernanda CECHETTI    982307733    fernandacec@ufcspa.edu.br   
Principal Investigator: FERNANDA CECHETTI         
Sub-Investigator: ARTHUR BOTH LAHUDE         
Sponsors and Collaborators
Fernanda Cechetti
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Responsible Party: Fernanda Cechetti, Clinical Professor, Federal University of Health Science of Porto Alegre
ClinicalTrials.gov Identifier: NCT05687773    
Other Study ID Numbers: ParkinsonVR22
First Posted: January 18, 2023    Key Record Dates
Last Update Posted: January 18, 2023
Last Verified: January 2023

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Studies a U.S. FDA-regulated Drug Product: No
Studies a U.S. FDA-regulated Device Product: No
Keywords provided by Fernanda Cechetti, Federal University of Health Science of Porto Alegre:
Virtual Reality
Parkinson Disease
Upper Limb
Additional relevant MeSH terms:
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Parkinson Disease
Parkinsonian Disorders
Basal Ganglia Diseases
Brain Diseases
Central Nervous System Diseases
Nervous System Diseases
Movement Disorders
Synucleinopathies
Neurodegenerative Diseases