Acceptability of Video Games to Promote Asthma Education and Self-management in Children
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|ClinicalTrials.gov Identifier: NCT03613675|
Recruitment Status : Not yet recruiting
First Posted : August 3, 2018
Last Update Posted : August 3, 2018
Asthma is a chronic lung disease affecting over 800,000 Canadian children. Knowing how to avoid asthma triggers, to take care of one's health, and to know when and why to do one's treatment can help prevent asthma crises, and have a better quality of life.
Games in health can make the management of asthma easier by helping the child better understand his condition, his triggers, and manage his asthma by himself. Games also offer a personalized experience, where players can receive feedback about their learning. However, few studies explored the use of games in childhood asthma.
This study will test 4 games for children with asthma. Through different characters and scenarios, the goals of the games are to help the child with asthma to better recognize and manage his asthma triggers and symptoms. The objectives of this study are:
- Evaluate the acceptability of these games in children with asthma
- Gather feedback on the games to guide future development
|Condition or disease||Intervention/treatment||Phase|
|Asthma||Device: Video games||Not Applicable|
|Study Type :||Interventional (Clinical Trial)|
|Estimated Enrollment :||14 participants|
|Intervention Model:||Single Group Assignment|
|Intervention Model Description:||Participants will be asked to play 4 video games on asthma.|
|Masking:||None (Open Label)|
|Primary Purpose:||Device Feasibility|
|Official Title:||Acceptability of Video Games to Promote Asthma Education and Self-management in Children|
|Estimated Study Start Date :||October 1, 2018|
|Estimated Primary Completion Date :||December 31, 2018|
|Estimated Study Completion Date :||April 30, 2019|
Experimental: Video games
All participants will be asked to play 4 video games.
Device: Video games
The 4 videos games consists of:
- Gaming experience, relevance for end-user, and areas of improvement of the games [ Time Frame: Immediately after playing the games (same day) ]This is a qualitative outcome which includes the quality of the interface as assessed by the player, the gaming experience, its relevance for the end-user, and areas of improvement. This will be assessed through a questionnaire and a focus group.
- Asthma knowledge [ Time Frame: Immediately after playing the games (same day) ]This includes retention of key messages and whether the games respond to the families' knowledge gaps. Knowledge transfer will be assessed through a questionnaire administered to the child before and after the gaming experience. This questionnaire contains 16 true or false questions and 5 questions with short answers on asthma. The maximal score on this questionnaire is 25 (range 0-25).
To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT03613675
|Contact: Sze Man Tse, MDCM MPH||514-345-4931 ext email@example.com|
|Contact: Fabio Balli, MAS GradDfirstname.lastname@example.org|