Health Game Intervention to Promote the Physical Activity of Early Adolescents
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|ClinicalTrials.gov Identifier: NCT03279497|
Recruitment Status : Recruiting
First Posted : September 12, 2017
Last Update Posted : October 26, 2017
|Condition or disease||Intervention/treatment||Phase|
|Physical Activity Health Behavior||Behavioral: Health game Behavioral: Sport and fitness application||Not Applicable|
|Study Type :||Interventional (Clinical Trial)|
|Estimated Enrollment :||180 participants|
|Intervention Model:||Parallel Assignment|
|Official Title:||Health Game Intervention to Promote the Physical Activity of Early Adolescents|
|Estimated Study Start Date :||October 2017|
|Estimated Primary Completion Date :||January 2018|
|Estimated Study Completion Date :||January 2018|
Experimental: Health game
Health game intervention consists of 20 minutes guided training session with the mobile health game at school and 4 weeks free usage of the game via own smart phone during free time. Smart phones are tracking the actual physical activity (steps) of the participants via activity sensors and the tracked steps work as In-App Currency enabling the participants to play the game and proceed in it.
Behavioral: Health game
Participants allocated to the Health game intervention group get to use the health game during the four week intervention period and participants are allowed to use it on their free time.
Sham Comparator: Sport and fitness application
Sport and fitness application intervention consists of 20 minutes guided training session with the app at school and 4 weeks free usage of the app via own smart phone during free time. Sport and fitness application, when turned on, tracks the physical activity (running, cycling and every-day training) of the participant.
Behavioral: Sport and fitness application
Participants allocated to the Sport and fitness application intervention group get to use the sport and fitness application during the four week intervention period and participants are allowed to use it on their free time.
- Change in Physical activity behavior [ Time Frame: at baseline during one week period and at 4 weeks during one week period ]Physical activity behavior is tracked with Actigraph wGT3X-BT accelerometer during one week period
- Change in Physical activity self-efficacy [ Time Frame: At baseline and at 4 weeks ]Measured with Physical Activity Self-Efficacy Scale (PASES), a 8-item 5-point Likert-scale.
- Actual use of the intervention [ Time Frame: During the four week intervention ]Actual use of the intervention is tracked with log files
- Usability of the intervention [ Time Frame: At 4 weeks ]Measured with System Usability Scale (SUS), a 10-item 5-point Likert-scale
To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT03279497
|Contact: Anni Pakarinen, MHScfirstname.lastname@example.org|
|Primary schools (n=2)||Recruiting|
|Turku, Southwest Finland, Finland|
|Contact: Anni Pakarinen +358451213567 email@example.com|
|Principal Investigator:||Anni Pakarinen, MHSc||University of Turku|