Reaching in Stroke 3rd Phase (RISP3)
![]() |
The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details. |
ClinicalTrials.gov Identifier: NCT02912923 |
Recruitment Status :
Completed
First Posted : September 23, 2016
Last Update Posted : April 4, 2017
|
- Study Details
- Tabular View
- No Results Posted
- Disclaimer
- How to Read a Study Record
Condition or disease | Intervention/treatment | Phase |
---|---|---|
Stroke | Other: Visual + Force Feedback Other: Visual + Force + Game Scores Feedback | Not Applicable |

Study Type : | Interventional (Clinical Trial) |
Actual Enrollment : | 23 participants |
Allocation: | Randomized |
Intervention Model: | Crossover Assignment |
Masking: | None (Open Label) |
Primary Purpose: | Other |
Official Title: | Reducing Compensatory Movements in Stroke Therapy Through the Use of Robotic Devices and Augmented Feedback, 3rd Phase |
Actual Study Start Date : | September 14, 2016 |
Actual Primary Completion Date : | December 8, 2016 |
Actual Study Completion Date : | December 8, 2016 |
Arm | Intervention/treatment |
---|---|
Experimental: Start with Visual + Force
Participants will complete a set of trials while receiving Visual + Force Feedback. After finishing, participants will continue to a new set of trials while receiving Visual + Force + Game Scores Feedback.
|
Other: Visual + Force Feedback
Visual Feedback- Monitor displays two cursors that will represent the participant's hands, the cursors will fill with red ink as the user starts to compensate outside a "normal" error band. The amount of ink will increase proportionally to the magnitude of trunk compensation. Force Feedback- Cues will be provided as resistance to move the robots' handles. These cues will be applied when the user moves outside a "normal" error band. The magnitude of the cue will be proportional to the magnitude of trunk compensation. Other: Visual + Force + Game Scores Feedback Visual Feedback- Monitor displays two cursors that will represent the participant's hands, the cursors will fill with red ink as the user starts to compensate outside a "normal" error band. The amount of ink will increase proportionally to the magnitude of trunk compensation. Force Feedback- Cues will be provided as resistance to move the robots' handles. These cues will be applied when the user moves outside a "normal" error band. The magnitude of the cue will be proportional to the magnitude of trunk compensation. Game Scores- Numerical score displayed next to the cursors. The participant will be rewarded with more points when less compensation is exhibited, or with less points when an increased level of compensation is measured. |
Experimental: Start with Visual + Force + Game Scores
Participants will complete a set of trials while receiving Visual + Force + Game Scores Feedback. After finishing, participants will continue to a new set of trials while receiving Visual + Force Feedback.
|
Other: Visual + Force Feedback
Visual Feedback- Monitor displays two cursors that will represent the participant's hands, the cursors will fill with red ink as the user starts to compensate outside a "normal" error band. The amount of ink will increase proportionally to the magnitude of trunk compensation. Force Feedback- Cues will be provided as resistance to move the robots' handles. These cues will be applied when the user moves outside a "normal" error band. The magnitude of the cue will be proportional to the magnitude of trunk compensation. Other: Visual + Force + Game Scores Feedback Visual Feedback- Monitor displays two cursors that will represent the participant's hands, the cursors will fill with red ink as the user starts to compensate outside a "normal" error band. The amount of ink will increase proportionally to the magnitude of trunk compensation. Force Feedback- Cues will be provided as resistance to move the robots' handles. These cues will be applied when the user moves outside a "normal" error band. The magnitude of the cue will be proportional to the magnitude of trunk compensation. Game Scores- Numerical score displayed next to the cursors. The participant will be rewarded with more points when less compensation is exhibited, or with less points when an increased level of compensation is measured. |
- Change in Anterior Trunk Displacement [ Time Frame: Baseline, 1 hour (after completing 1st feedback condition) and 2 hours (after completing 2nd feedback condition) ]This movement is defined as the displacement of the "spine shoulder" joint of the Kinect skeleton in the Z (depth) direction.The average of the magnitude of the anterior trunk displacement will be taken during the baseline (no feedback), visual+force feedback, post visual+force feedback (no feedback), visual+force+game scores feedback, and post visual+force+game scores feedback (no feedback) conditions, to assess if there is any change in the amount of trunk compensation employed by participants.
- Fugl-Meyer Upper Extremity Assessment [ Time Frame: Baseline ]
- Reaching Performance Scale [ Time Frame: Baseline ]
- Post-Test Questionnaire [ Time Frame: 1 day (at the end of study session) ]A questionnaire that includes Likert questions to investigate the usability of the system and the experience of the user with the two feedback types.
- Body joint's position data [ Time Frame: Baseline, 1 hour (after completing 1st feedback condition) and 2 hours (after completing 2nd feedback condition) ]Three dimensional position in millimeters of the body joints captured by the motion tracking camera while participants reach forward.
- Hands' position data from the robotic devices [ Time Frame: Baseline, 1 hour (after completing 1st feedback condition) and 2 hours (after completing 2nd feedback condition) ]Three dimensional position in millimeters of the participants' hands captured by the robotic devices while participants reach forward.
- Time to complete reach [ Time Frame: up to 30 seconds ]Duration in seconds of the participants' reaching movements. Three dimensional position in millimeters of the body joints captured by the motion tracking camera while participants reach forward.

Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the contacts provided below. For general information, Learn About Clinical Studies.
Ages Eligible for Study: | 19 Years and older (Adult, Older Adult) |
Sexes Eligible for Study: | All |
Accepts Healthy Volunteers: | No |
Inclusion Criteria:
- At least 19 years old
- Hemiplegia as a result of a non-traumatic cerebral stroke (ischaemic or hemorrhagic)
- Stroke occurred at least 3 months prior to study
- Ability to understand/follow directions and answer questions in English
- Ability to maintain a sitting position in a standard office chair without arm rests, independently or with minimal supervision, for 1.5 hours.
- Have the ability to perform the following movement several times with their weak arm (while seated): move their hand to their hip (on the same side as the weak arm), it's OK if they use their trunk to help themselves, and from that point of flexion moving it forward (without touching their thigh) to touch their knee (on the same side as the weak arm). They should be able to do this movement without any help from their strong hand.
Exclusion Criteria:
- Upper limb orthopaedic surgery in the past 3 months
- Shoulder subluxation or significant shoulder pain
- Trunk pain
- Other orthopaedic or neurological conditions affecting the arm or trunk
- Severe uncorrected visual impairment that could prevent participants from completing the task

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT02912923
Canada, British Columbia | |
University of British Columbia | |
Vancouver, British Columbia, Canada, V6T 1Z4 |
Principal Investigator: | Machiel Van Der Loos, PhD | The University of British Columbia- Associate Professor |
Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
Responsible Party: | Hendrik F. Machiel Van der Loos, Associate Professor, University of British Columbia |
ClinicalTrials.gov Identifier: | NCT02912923 |
Other Study ID Numbers: |
H14-01485 |
First Posted: | September 23, 2016 Key Record Dates |
Last Update Posted: | April 4, 2017 |
Last Verified: | March 2017 |
Individual Participant Data (IPD) Sharing Statement: | |
Plan to Share IPD: | No |
Stroke Rehabilitation Robotics Bimanual Compensatory Movements |
Hemiplegia Kinematics Reaching Trunk |
Stroke Cerebrovascular Disorders Brain Diseases Central Nervous System Diseases |
Nervous System Diseases Vascular Diseases Cardiovascular Diseases |