Using the Xbox Kinect for Chronic TBI
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|ClinicalTrials.gov Identifier: NCT02889289|
Recruitment Status : Completed
First Posted : September 5, 2016
Results First Posted : June 15, 2017
Last Update Posted : June 15, 2017
|Condition or disease||Intervention/treatment||Phase|
|Traumatic Brain Injury||Other: Xbox One Kinect Gaming||Not Applicable|
|Study Type :||Interventional (Clinical Trial)|
|Actual Enrollment :||1 participants|
|Intervention Model:||Single Group Assignment|
|Masking:||None (Open Label)|
|Official Title:||Balance and Endurance Outcomes for Chronic TBI Using the Xbox Kinect|
|Study Start Date :||May 2015|
|Actual Primary Completion Date :||December 2015|
|Actual Study Completion Date :||December 2015|
Experimental: Xbox One Kinect Gaming
15 sessions of supervised physical therapy using 2 commercially available Xbox One Kinect game.
Other: Xbox One Kinect Gaming
The Veteran completed 15 sessions of supervised VR training. Each session lasted between 50 and 60 minutes in total. The intervention utilized 2 commercially available Xbox One Kinect games called "Shape Up" and "Kinect Sports: Rivals" to challenge both cardiovascular and balance systems. Each game is composed of mini-games (MG). Each MG lasted between 1:30 minutes to 4:00 minutes. Both games were played for approximately 25 minutes during each session. Rest breaks were allowed as the participant required them. Guarding by a therapist was provided dependent on the challenge of the game and the participant's abilities.
- Dynamic Gait Index (DGI) [ Time Frame: Changes from (Baseline) Weeks 1,2,3,4,6,13,14 to (Intervention) Weeks 1, 3, 4, 6, 8 and to (Retention) Weeks 1, 2, 3, 4, 5 ]The DGI is a common clinical measure used to evaluate dynamic balance and coordination during a person's daily activities. This test was developed by Shumway-Cook and features 8-items which assess a person's ability to walk while turning their head, changing speed, and navigating obstacles. The DGI is scored from 0 to 24 where higher scores indicate higher dynamic balance function.
- Limits of Stability (LOS) - Directional Control [ Time Frame: (Baseline) Weeks 1,2,3,4,6,13,14; (Intervention) Weeks 1, 3, 4, 6, 8; (Retention) Weeks 1, 2, 3, 4, 5 ]The LOS is performed on the NeuroCom Balance Manager. The LOS test is a goal-directed weight shifting task. The LOS-directional control measures the accuracy of an individual's movement of center of gravity during the task compared to a straight line. This is reported as a percentage without units.
- Heart Rate at End of Mini-game [ Time Frame: (Intervention) 2 times per week for 8 weeks ]Heart rated recorded using heart monitor and chest strap at the end of each mini-game.
- Heart Rate at Beginning of Mini-game [ Time Frame: (Intervention) 2 times per week for 8 weeks ]Heart rated recorded using heart monitor and chest strap at the beginning of each mini-game.
- Total Activity Time (TAT) [ Time Frame: (Intervention) 2 times per week for 8 weeks ]TAT is a measure of the total time that the Veteran will be participating in mini-game challenges during the 60 minute intervention session.
- Time in Therapeutic Heart Rate Range (TTR) [ Time Frame: (Intervention) 2 times per week for 8 weeks ]TTR is the amount of time the Veteran spends within a target heart range of moderate to vigorous exercise prescribed as greater than 40% heart rate reserve.
To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT02889289
|United States, District of Columbia|
|Washington DC VA Medical Center|
|Washington, District of Columbia, United States, 20042|
|Principal Investigator:||Michael Harris-Love, DSc||Washington DC VA Medical Center|