Using the Xbox Kinect for Chronic TBI
|ClinicalTrials.gov Identifier: NCT02889289|
Recruitment Status : Completed
First Posted : September 5, 2016
Results First Posted : June 15, 2017
Last Update Posted : June 15, 2017
|Condition or disease||Intervention/treatment||Phase|
|Traumatic Brain Injury||Other: Xbox One Kinect Gaming||Not Applicable|
|Study Type :||Interventional (Clinical Trial)|
|Actual Enrollment :||1 participants|
|Intervention Model:||Single Group Assignment|
|Masking:||None (Open Label)|
|Official Title:||Balance and Endurance Outcomes for Chronic TBI Using the Xbox Kinect|
|Study Start Date :||May 2015|
|Actual Primary Completion Date :||December 2015|
|Actual Study Completion Date :||December 2015|
Experimental: Xbox One Kinect Gaming
15 sessions of supervised physical therapy using 2 commercially available Xbox One Kinect game.
Other: Xbox One Kinect Gaming
The Veteran completed 15 sessions of supervised VR training. Each session lasted between 50 and 60 minutes in total. The intervention utilized 2 commercially available Xbox One Kinect games called "Shape Up" and "Kinect Sports: Rivals" to challenge both cardiovascular and balance systems. Each game is composed of mini-games (MG). Each MG lasted between 1:30 minutes to 4:00 minutes. Both games were played for approximately 25 minutes during each session. Rest breaks were allowed as the participant required them. Guarding by a therapist was provided dependent on the challenge of the game and the participant's abilities.
- Dynamic Gait Index (DGI) [ Time Frame: Changes from (Baseline) Weeks 1,2,3,4,6,13,14 to (Intervention) Weeks 1, 3, 4, 6, 8 and to (Retention) Weeks 1, 2, 3, 4, 5 ]The DGI is a common clinical measure used to evaluate dynamic balance and coordination during a person's daily activities. This test was developed by Shumway-Cook and features 8-items which assess a person's ability to walk while turning their head, changing speed, and navigating obstacles. The DGI is scored from 0 to 24 where higher scores indicate higher dynamic balance function.
- Limits of Stability (LOS) - Directional Control [ Time Frame: (Baseline) Weeks 1,2,3,4,6,13,14; (Intervention) Weeks 1, 3, 4, 6, 8; (Retention) Weeks 1, 2, 3, 4, 5 ]The LOS is performed on the NeuroCom Balance Manager. The LOS test is a goal-directed weight shifting task. The LOS-directional control measures the accuracy of an individual's movement of center of gravity during the task compared to a straight line. This is reported as a percentage without units.
- Heart Rate at End of Mini-game [ Time Frame: (Intervention) 2 times per week for 8 weeks ]Heart rated recorded using heart monitor and chest strap at the end of each mini-game.
- Heart Rate at Beginning of Mini-game [ Time Frame: (Intervention) 2 times per week for 8 weeks ]Heart rated recorded using heart monitor and chest strap at the beginning of each mini-game.
- Total Activity Time (TAT) [ Time Frame: (Intervention) 2 times per week for 8 weeks ]TAT is a measure of the total time that the Veteran will be participating in mini-game challenges during the 60 minute intervention session.
- Time in Therapeutic Heart Rate Range (TTR) [ Time Frame: (Intervention) 2 times per week for 8 weeks ]TTR is the amount of time the Veteran spends within a target heart range of moderate to vigorous exercise prescribed as greater than 40% heart rate reserve.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT02889289
|United States, District of Columbia|
|Washington DC VA Medical Center|
|Washington, District of Columbia, United States, 20042|
|Principal Investigator:||Michael Harris-Love, DSc||Washington DC VA Medical Center|