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Virtual Reality Games for Elderly Socialization

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ClinicalTrials.gov Identifier: NCT02798081
Recruitment Status : Completed
First Posted : June 14, 2016
Last Update Posted : February 8, 2018
Sponsor:
Information provided by (Responsible Party):
Thaiany Pedrozo Campos Antunes, Faculdade de Medicina do ABC

Brief Summary:
A minimum of 23 people aged 60 years and older, of both sexes, from an informatics course for beginners will participate in the study. The evaluation will consist mainly in answering two validated questionnaires on socialization, the short Social and Emotional Loneliness Scale for Adults (SELSA-S) and short-form UCLA Loneliness Scale (ULS-6). Reaction time and performance will also be measured by three virtual reality games, namely Reaction Time, Random and Moviletrando. All this evaluation will be repeated in three moments: T0 - at baseline; T1 - after 8 conventional informatics classes and; T2 - after 8 informatics classes which includes 15 minutes for practicing virtual reality games.

Condition or disease Intervention/treatment Phase
Aged Behavioral: Single arm study Not Applicable

Detailed Description:

Background: The use of new Technologies, such as the resources of augmentative and alternative communication (AAC), appears as a valuable tool to promote socialization in many groups of people. Serious games with virtual reality are an example of these resources and might bring benefits also to the elderly population, allowing an enjoyable and safe interaction that uses various sensorial stimuli. The purpose of this study protocol is to evaluate the effects of practicing virtual reality games on elderly socialization.

Method/Design: It will be an experimental, prospective longitudinal study which will use serious games with virtual reality to improve the socialization of elderly people. A minimum of 23 people aged 60 years and older, of both sexes, from an informatics course for beginners will participate in the study. The evaluation will consist mainly in answering two validated questionnaires on socialization, the short Social and Emotional Loneliness Scale for Adults (SELSA-S) and short-form UCLA Loneliness Scale (ULS-6). Reaction time and performance will also be measured by three virtual reality games, namely Reaction Time, Random and Moviletrando. All this evaluation will be repeated in three moments: T0 - at baseline; T1 - after 8 conventional informatics classes and; T2 - after 8 informatics classes which includes 15 minutes for practicing virtual reality games.

Discussion: This study will determine whether the practice of virtual reality games in addition to the usual informatics classes contributes to elderly socialization. The evolution in socialization, the evolution of reaction time and performance in virtual reality games and the correlation of motor learning to socialization will also be investigated.


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Study Type : Interventional  (Clinical Trial)
Actual Enrollment : 52 participants
Intervention Model: Single Group Assignment
Masking: None (Open Label)
Primary Purpose: Prevention
Official Title: Virtual Reality Games for Elderly Socialization
Actual Study Start Date : August 2016
Actual Primary Completion Date : July 2017
Actual Study Completion Date : December 2017

Arm Intervention/treatment
Experimental: Single arm study
A minimum of 46 elderly, students of a informatics course, will participate in the study. Initially, the students will have 8 usual informatics classes in the institution where they were enrolled spontaneously. Then, during the next 8 classes (from class 9 to class 16) they will practice 10 minutes of virtual reality games, as part of the class.
Behavioral: Single arm study
In Step 1 the elderly will participate of eight conventional computer classes which they were spontaneously enrolled. In Step 2, 10 minutes of the next eight classes will be used to practice serious games using virtual reality, using physical interface (keyboard or mouse).
Other Name: practicing virtual reality games




Primary Outcome Measures :
  1. Socialization assessed by SELSA-S [ Time Frame: up to 10 weeks ]

    Improvement on self-perceived loneliness, representing the socialization level of the elderly, comparing baseline to the first 8 usual computer classes and after the 8 classes with virtual reality games. This will be verified through a decrease in the score of SELSA-S.

    SELSA-S has 15 items, scoring up to 7 in each, 105 in total.



Secondary Outcome Measures :
  1. time of response during the practise of virtual reality games as assessed by TRT, Random and Moviletrando [ Time Frame: up to 10 weeks ]
    It's expected to have a decrease in time of response during the practise of virtual reality games. It will be recorded by the softwares of the games: Time response (TRT), Random and Moviletrando



Information from the National Library of Medicine

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Ages Eligible for Study:   60 Years and older   (Adult, Older Adult)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   Yes
Criteria

Inclusion Criteria:

  • people aged over 60 years;
  • both sexes
  • spontaneously enrolled in the informatics beginner class for seniors of the Center of Reference for Elderly (CRI) in Ribeirão Pires

Exclusion Criteria:

  • Less than 75% of frequency in the classes between the assessments;
  • do not completion of the three moments of assessment;
  • having motor impairment of the upper limbs or cognition impairment,which prevents them to practice the games.

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT02798081


Locations
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Brazil
Faculdade de Medicina do ABC
Santo André, Sao Paulo, Brazil, 09060-650
Sponsors and Collaborators
Faculdade de Medicina do ABC
Investigators
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Principal Investigator: Thaiany Antunes, Master Faculdade de Medicina do ABC

Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
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Responsible Party: Thaiany Pedrozo Campos Antunes, Master, Faculdade de Medicina do ABC
ClinicalTrials.gov Identifier: NCT02798081     History of Changes
Other Study ID Numbers: 52305215.3.0000.0082
First Posted: June 14, 2016    Key Record Dates
Last Update Posted: February 8, 2018
Last Verified: February 2018
Individual Participant Data (IPD) Sharing Statement:
Plan to Share IPD: No

Keywords provided by Thaiany Pedrozo Campos Antunes, Faculdade de Medicina do ABC:
augmentative and alternative communication
social inclusion
serious games
Information and communication technologies