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Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement (VR4VR)

The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Know the risks and potential benefits of clinical studies and talk to your health care provider before participating. Read our disclaimer for details.
ClinicalTrials.gov Identifier: NCT02498262
Recruitment Status : Recruiting
First Posted : July 15, 2015
Last Update Posted : September 21, 2018
Sponsor:
Collaborator:
Florida Department Of Education
Information provided by (Responsible Party):
University of South Florida

Brief Summary:

Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement (VR4VR) is a project that incorporates Virtual Reality into job training to increase job opportunities for people who have physical or mental disabilities. The investigators are using Virtual Reality and robotics for job evaluation, training and placement of people with disabilities. The investigators' goal is to assess and train people in a safe, adaptable, and fun virtual environment similar to a video game.

This is an interventional study with three target populations: autism spectrum disorder, traumatic brain injury, and severe mobility and manipulation impairments. The prototype system allows for a wide range of environments with the vocational evaluator easily controlling the virtual experience, while the job seekers interact realistically.


Condition or disease Intervention/treatment Phase
Autism Spectrum Disorder Traumatic Brain Injury Other: Virtual Reality System Not Applicable

Detailed Description:

Study Procedures

If the participant takes part in this study, they will be asked to:

  • Arrive at the Rehabilitation Robotics & Prosthetics Testbed (RRT) building at the times agreed to between the participant, the job coach and the key research personnel.
  • Use a virtual reality system that is like a large video game with the job coach.
  • Complete some skill tasks in the virtual world video game:

    • Cleaning skills such as vacuum cleaning, mopping and litter collection.
    • Loading virtual boxes into back of a virtual truck.
    • Fulfilling orders and deliveries with tangible boxes in a virtual warehouse.
    • Navigating to different checkpoints in an outdoor virtual environment.
    • Money management skills such as recognizing coin and bill amounts, counting money and giving correct amount of change to virtual customers.
    • Communicating with virtual characters.
  • These tasks will take place in non-real virtual environments such as: warehouse, grocery, parking lot, and outside.
  • The job coach or counselor will be with the participant just as they would in a traditional job training.
  • The researchers will ask the participant questions about what they liked and disliked about the virtual reality system video game. These questions can be asked directly or via a form.
  • There will be 15 minutes break times every hour and the total time will be equal to the participant's normal job coach interactions.
  • The participant will be asked to participate no more than 5 hours each day, up to 15 days. Number of training days will be decided by the participant, the job coach, and the research staff.
  • Data related to the time and the performance from the start to the end of each task will be recorded at the background automatically.
  • Audio/visual and/or video documentation of the study may be recorded. Video and photographic recordings will be used only to aid in presenting the study for academic purposes. All information will be kept anonymous.
  • Subjects' screening will be performed by the subjects' therapists beforehand, who will decide whether the subject is eligible for this study or not, based on the investigators' inclusion/exclusion requirements.
  • Total Number of Participants: Up to 100 people (Up to 50 individuals with disabilities and Up to 50 healthy individuals) will take part in this study.

A $50 gift card will be given to each participant on their first training session as a thank you gift and an incentive to participate in the study.


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Study Type : Interventional  (Clinical Trial)
Estimated Enrollment : 100 participants
Intervention Model: Single Group Assignment
Masking: None (Open Label)
Primary Purpose: Other
Official Title: Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement
Actual Study Start Date : June 2015
Estimated Primary Completion Date : December 2018
Estimated Study Completion Date : December 2018

Resource links provided by the National Library of Medicine


Arm Intervention/treatment
Experimental: Virtual Reality Training System Other: Virtual Reality System
The participants will use a virtual reality system that is like a large video game and complete some job skill tasks in the virtual world video game.




Primary Outcome Measures :
  1. Improvement in composite score of performing the vocational tasks of shelving, cleaning, environmental awareness, loading back of a truck, money management and social skills. [ Time Frame: Completion of the training (maximum three months) ]


Information from the National Library of Medicine

Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the contacts provided below. For general information, Learn About Clinical Studies.


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Ages Eligible for Study:   18 Years to 60 Years   (Adult)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   Yes
Criteria

Inclusion Criteria:

The general inclusion criteria are as follows:

  • Adults of 18-60 years of age
  • Participants must display the capacity to understand the objectives of each of the skill tasks below, that will take place in various virtual environments.

Skill tasks:

  • Cleaning skills such as vacuum cleaning, mopping and litter collection.
  • Loading virtual boxes into back of a virtual truck using a haptic stick controller.
  • Fulfilling orders and deliveries in a virtual warehouse with tangible boxes.
  • Navigating to different checkpoints in an outdoor virtual environment.
  • Money management skills such as recognizing coin and bill amounts, counting money and giving correct amount of change to virtual customers.
  • Communicating with virtual characters.

Each target population will have additional inclusion criteria as follows:

Autism Inclusion Criteria:

  • High, medium or low functioning with the ability to verbally communicate with the research team
  • Being able to perform basic gestures such as extending arms and walking in place

Traumatic Brain Injury Inclusion Criteria:

  • Participants will include individuals that have suffered a moderate to severe traumatic brain
  • Participants must be deemed Rancho Los Amigos score of 7 or higher
  • Being able to perform basic gestures such as extending arms and walking in place

Severe Mobility and Manipulation Impairments Inclusion Criteria:

• Persons with spinal cord injury, muscle dystrophy, multiple sclerosis or cerebral palsy

Exclusion Criteria:

The general exclusion criteria are as follows:

  • Children less than 18 years of age
  • Adults older than 60 years of age
  • Pregnant women
  • Participants unable to control a joystick
  • Participants unable to verbally communicate

Each target population will have additional exclusion criteria as follows:

Autism Exclusion Criteria:

  • Participants unable to control a joystick
  • Participants unable to verbally communicate

Traumatic Brain Injury Exclusion Criteria:

  • Participants unable to control a joystick
  • Participants unable to verbally communicate

Severe Mobility and Manipulation Impairments Exclusion Criteria:

• Participants unable to control a joystick


Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT02498262


Contacts
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Contact: Lal Bozgeyikli, M.Sc. (813) 974-9650 gamze@mail.usf.edu
Contact: Redwan Alqasemi, Ph.D. (813) 974-2115 alqasemi@usf.edu

Locations
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United States, Florida
Rehabilitation Robotics & Prosthetics Testbed (RRT) Laboratory on the campus of the University of South Florida Recruiting
Tampa, Florida, United States, 33620
Contact: Lal Bozgeyikli, MSc    813-974-9650    gamze@mail.usf.edu   
Contact: Redwan Alqasemi, PhD    (813) 974-2115    alqasemi@usf.edu   
Sponsors and Collaborators
University of South Florida
Florida Department Of Education
Investigators
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Study Director: Redwan Alqasemi, Ph.D. University of South Florida

Study Data/Documents: Flyer  This link exits the ClinicalTrials.gov site
Identifier: VR4VRFlyer

Publications:
L. Bozgeyikli, E. Bozgeyikli, M. Clevenger, S. Gong, A. Raij, R. Alqasemi, S. Sundarrao, and R. Dubey, "VR4VR: Towards Vocational Rehabilitation of Individuals with Disabilities in Immersive Virtual Reality Environments," in proc. of Workshop on Virtual and Augmented Assistive Technologies (VAAT) at IEEE Virtual Reality 2014, Minneapolis, MN, April 2014.
E. Bozgeyikli, L. Bozgeyikli, M. Clevenger, A. Raij, R. Alqasemi, S. Sundarrao, and R. Dubey, "Poster: Design and Development of a Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," IEEE Symposium on 3D User Interfaces 2014, Minneapolis, MN, April 2014.
L. Bozgeyikli, E. Bozgeyikli, M. Clevenger, S. Gong, A. Raij, R. Alqasemi, S. Sundarrao and R. Dubey, "Poster: A Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," College of Engineering Research Day, Tampa, FL, November 2014.
E. Bozgeyikli, L. Bozgeyikli, M. Clevenger, A. Raij, R. Alqasemi, and R. Dubey, "Poster: A Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," College of Engineering Research Day, Tampa, FL, November 2013.

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Responsible Party: University of South Florida
ClinicalTrials.gov Identifier: NCT02498262     History of Changes
Other Study ID Numbers: Ame2_Pro00013008
First Posted: July 15, 2015    Key Record Dates
Last Update Posted: September 21, 2018
Last Verified: September 2018

Keywords provided by University of South Florida:
Severe Mobility and Manipulation Impairments

Additional relevant MeSH terms:
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Brain Injuries
Brain Injuries, Traumatic
Craniocerebral Trauma
Trauma, Nervous System
Wounds and Injuries
Autism Spectrum Disorder
Brain Diseases
Central Nervous System Diseases
Nervous System Diseases
Child Development Disorders, Pervasive
Neurodevelopmental Disorders
Mental Disorders