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Therapeutic Effects of Video Game Play Therapy on Patients With Chronic Low Back Pain

The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
 
ClinicalTrials.gov Identifier: NCT02125968
Recruitment Status : Unknown
Verified April 2014 by Ru-Lan Hsieh, Taipei Medical University.
Recruitment status was:  Recruiting
First Posted : April 29, 2014
Last Update Posted : April 29, 2014
Sponsor:
Collaborator:
Shin Kong Wu Ho-Su Memorial Hospital
Information provided by (Responsible Party):
Ru-Lan Hsieh, Taipei Medical University

Brief Summary:
The purpose of this study is to investigate the video game play therapy in patients with chronic low back pain.

Condition or disease Intervention/treatment Phase
Chronic Low Back Pain Other: interactive video game Other: therapeutic exercise Phase 4

Detailed Description:
Understanding the short- and medium-term therapeutic effects of video game play therapy for patients with chronic low back pain.

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Study Type : Interventional  (Clinical Trial)
Estimated Enrollment : 70 participants
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Single (Investigator)
Primary Purpose: Treatment
Official Title: Therapeutic Effects of Video Game Play Therapy on Patients With Chronic Low Back Pain:Randomized-Controlled Clinical Trail
Study Start Date : January 2014
Estimated Primary Completion Date : December 2014
Estimated Study Completion Date : December 2014

Resource links provided by the National Library of Medicine

MedlinePlus related topics: Back Pain

Arm Intervention/treatment
Active Comparator: interactive video game

Participants in interactive video game group receive six 20-min sessions of hot pack therapy combined 20-min of diathermy therapy over the low back followed by 15-min interactive video game intervention, for 3 times per week for a 2-week duration.

Short- and medium-term therapeutic effects of interactive video game intervention for patients with chronic low back pain will be assessed.

Other: interactive video game
short- and medium-term therapeutic effects
Other Name: 6 sessions of 15-min, for a 2-week duration

Sham Comparator: therapeutic exercise

Participants received six 20-min sessions of hot pack therapy combined 20-min of diathermy therapy over the low back followed by 15-min supervised therapeutic exercise,for 3 times per week for a 2-week duration.

short- and medium-term therapeutic effects of video game play therapy for patients with chronic low back pain will be evaluated.

Other: therapeutic exercise
short- and medium-term therapeutic effects
Other Name: 6 sessions of 15 min ,for a 2-week duration.




Primary Outcome Measures :
  1. Oswestry Disability Questionnaire [ Time Frame: changes from baseline at one and three months after treatment ]

Secondary Outcome Measures :
  1. range of motion [ Time Frame: changes from baseline at one and three months after treatment ]
  2. Hospital Anxiety and Depression Scale [ Time Frame: changes from baseline at one and three months after treatment ]
  3. postural stability [ Time Frame: changes from baseline at one and three months after treatment ]
    postural stability, limits of stability, and fall risk measured by Biodex Stability System

  4. Fear avoidance Behavior Questionnaire [ Time Frame: changes from baseline at one and three months after treatment ]
  5. physical activity [ Time Frame: changes from baseline at one and three months after treatment ]
    timed stairs climbing, 10-m walking, chair-rising time



Information from the National Library of Medicine

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Ages Eligible for Study:   20 Years to 85 Years   (Adult, Older Adult)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   No
Criteria

Inclusion Criteria:

  • chronic low back pain

Exclusion Criteria:

  1. low back pain accompanied by specific pathological conditions, such as infection, inflammation, fracture, or tumor
  2. history of low back surgery with an implant
  3. pregnancy of plans to become pregnant during the course of study
  4. having received concurrent treatment for low back pain followed by another health care professional

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT02125968


Contacts
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Contact: Ru-Lan Hsieh, MD 886-2-28332211 ext 2538 M001052@ms.skh.org.tw

Locations
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Taiwan
Shin Kong Wu Ho-Su Memorial Hospital Recruiting
Taipie, Taiwan, 111-01
Contact: Ru-Lan Hsieh, MD    886-2-28332211 ext 2538    M001052@ms.skh.org.tw   
Principal Investigator: Ru-Lan Hsieh, MD         
Sponsors and Collaborators
Taipei Medical University
Shin Kong Wu Ho-Su Memorial Hospital
Investigators
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Principal Investigator: Ru-Lan Hsieh, MD Shin Kong Wu Ho-Su Memorial Hospital

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Responsible Party: Ru-Lan Hsieh, MD, Associate Professor, Taipei Medical University
ClinicalTrials.gov Identifier: NCT02125968    
Other Study ID Numbers: SKH-8302-103-DR-36
First Posted: April 29, 2014    Key Record Dates
Last Update Posted: April 29, 2014
Last Verified: April 2014
Keywords provided by Ru-Lan Hsieh, Taipei Medical University:
chronic low back pain
video game
therapeutic effects
Additional relevant MeSH terms:
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Back Pain
Low Back Pain
Pain
Neurologic Manifestations
Signs and Symptoms