Quit IT: Preliminary Testing of a Web-based, 3D Coping Skills Game to Increase Quitting Self-Efficacy for Maintaining Smoking Abstinence Following Hospitalization
The purpose of this study is to develop and test a web-based game called Quit It that is designed to help smokers who have quit smoking cope with any smoking urges they may have. The purpose of the game is to help people quit and stop people from smoking again.
Tobacco Use Cessation
Other: web-based video game (Quit IT)
Other: Salvia sample
|Study Design:||Allocation: Randomized
Endpoint Classification: Efficacy Study
Intervention Model: Parallel Assignment
Masking: Open Label
Primary Purpose: Prevention
|Official Title:||Quit IT: Preliminary Testing of a Web-based, 3D Coping Skills Game to Increase Quitting Self-Efficacy for Maintaining Smoking Abstinence Following Hospitalization|
- quitting smoking self-efficacy [ Time Frame: 1 year ] [ Designated as safety issue: No ]as measured by the Confidence Questionnaire to assess changes in confidence in being able to resist urges to smoke across everyday situations.
- efficacy of the game [ Time Frame: 1 year ] [ Designated as safety issue: No ]on smoking abstinence and relapse prevention. We will examine time to smoking relapse following hospitalization, measured as part of the follow-up Smoking Status 1 and 3 months following enrollment. We will also biochemically verify 7-day point prevalence smoking abstinence at the 3 month follow-up assessment.
|Study Start Date:||March 2014|
|Estimated Primary Completion Date:||March 2016 (Final data collection date for primary outcome measure)|
Active Comparator: Standard Care
usual care, which consists of four (face-to-face or telephone) counseling sessions with a trained nurse who has expertise in helping cancer patients quit smoking. This is the same as the treatment an MSK patient who enrolls in the MSK smoking cessation program would receive.
To collect further data to improve the game intervention, we will conduct semi-structured telephone interviews with patients who were randomized to the treatment arm but did not play the game during the one month intervention period. The purpose of the interviews is to elicit qualitative feedback on any barriers that may have prevented participants from playing. At the completion of the intervention period, patients will be asked if they would like to participate in a telephone interview. Telephone interviews will take about twenty minutes and will be held at a time that is convenient for the patient.
|Behavioral: Questionnaires Other: Salvia sample|
Experimental: Smoking Cues Coping Skills Game (SC+SCCS/Quit IT).
Smokers randomly assigned to SC+SCCS/Quit IT will receive all the components of Standard Care. The patient will be oriented and trained face-to-face (during their hospitalization) on use of the game by study staff using an iPad. The orientation and training session will comprise: 1) Overview of the game and its objectives; 2) discussion of the rules of the game; 3) watching a 10 minute tutorial given by the game narrator (avatar); 4) answering all patient questions; and 5) evaluation of the patient's comprehension of game play via a 17 question survey. Once patients have access to QuitIT, they will also receive a set of Coping Cards
|Other: web-based video game (Quit IT) Behavioral: Questionnaires Other: Salvia sample|
Please refer to this study by its ClinicalTrials.gov identifier: NCT02099097
|Contact: Jamie Ostroff, PhD||646-888-0041|
|Contact: Jack Burkhalter, PhD||646-888-0040|
|United States, New York|
|Memorial Sloan Kettering Cancer Center||Recruiting|
|New York, New York, United States, 10065|
|Contact: Jamie Ostroff, PhD 646-888-0041|
|Contact: Jack Burkhalter 646-888-0040|
|Principal Investigator: Jamie Ostroff, PhD|
|Principal Investigator:||Jamie Ostroff, PhD||Memorial Sloan Kettering Cancer Center|