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Games & Well-Being Study (GWB)

This study has been completed.
Sponsor:
ClinicalTrials.gov Identifier:
NCT01886911
First Posted: June 26, 2013
Last Update Posted: October 2, 2015
The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
Information provided by (Responsible Party):
University of Wisconsin, Madison
  Purpose
This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.

Condition Intervention
Attentional Processing Adolescent Behavior Other: Attention Training Intervention Game Other: Prosocial Training Intervention Game Other: Control for Attention Intervention Other: Control for Prosocial Intervention

Study Type: Interventional
Study Design: Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: None (Open Label)
Official Title: Neural Correlates of Video Game Based Training to Foster Mindfulness and Prosocial Skills in Adolescents

Further study details as provided by University of Wisconsin, Madison:

Primary Outcome Measures:
  • Change from baseline in behavioral measures [ Time Frame: baseline and up to 3 weeks ]
    Change in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period.

  • Change from baseline in fMRI [ Time Frame: baseline and up to 3 weeks ]
    Change in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period.


Enrollment: 192
Study Start Date: June 2013
Study Completion Date: May 2015
Primary Completion Date: March 2014 (Final data collection date for primary outcome measure)
Arms Assigned Interventions
Active Comparator: Control for Attention Intervention
Attentional Control Game is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
Other: Control for Attention Intervention
Experimental: Prosocial Training Intervention Game
The prosocial intervention group, which we expect will be play the experimental prosocial training game for 2 weeks (plus or minus 7 days).
Other: Prosocial Training Intervention Game
Other Name: Crystals of Kaydor
Experimental: Attention Training Intervention Game
The attention intervention group, which we expect will be play the experimental attention training game for 2 weeks (plus or minus 7 days).
Other: Attention Training Intervention Game
Other Name: Tenacity
Active Comparator: Control for Prosocial Intervention
This is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
Other: Control for Prosocial Intervention

  Eligibility

Information from the National Library of Medicine

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Ages Eligible for Study:   12 Years to 15 Years   (Child)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   Yes
Criteria

Inclusion Criteria:

  • Fluent English speaker
  • Enrolled in 7th or 8th grade

Exclusion Criteria:

  • Currently on psychotropic medications
  Contacts and Locations
Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT01886911


Locations
United States, Wisconsin
University of Wisconsin - Madison
Madison, Wisconsin, United States, 53705
Sponsors and Collaborators
University of Wisconsin, Madison
Investigators
Principal Investigator: Richard Davidson, PhD University of Wisconsin, Madison
  More Information

Responsible Party: University of Wisconsin, Madison
ClinicalTrials.gov Identifier: NCT01886911     History of Changes
Other Study ID Numbers: Davidson-GWB
Bill & Melinda Gates ( Other Grant/Funding Number: Bill & Melinda Gates Foundation )
Grant Number ( Other Grant/Funding Number: opp1033728 )
First Submitted: June 19, 2013
First Posted: June 26, 2013
Last Update Posted: October 2, 2015
Last Verified: June 2015

Keywords provided by University of Wisconsin, Madison:
prosocial behavior
prosocial
attention training
attention
empathy
emotion recognition