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Video Game Playing on Lunch-time Food Intake in Children

The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
ClinicalTrials.gov Identifier: NCT01750151
Recruitment Status : Completed
First Posted : December 17, 2012
Last Update Posted : July 22, 2014
Information provided by (Responsible Party):

Study Description
Brief Summary:
The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.

Condition or disease Intervention/treatment
Exogenous Obesity Dietary Supplement: Glucose Beverage Behavioral: Video Game Playing Dietary Supplement: Control Beverage

Study Design

Study Type : Interventional  (Clinical Trial)
Actual Enrollment : 16 participants
Allocation: Randomized
Intervention Model: Crossover Assignment
Masking: Single (Participant)
Primary Purpose: Prevention
Official Title: The Effect of Sedentary Video Game Playing Before a Mixed Meal on Subjective Appetite and Satiety Signals From a Glucose Preload in Normal Weight and Overweight/Obese Boys
Study Start Date : July 2011
Primary Completion Date : June 2014
Arms and Interventions

Arm Intervention/treatment
Experimental: Glucose beverage
Glucose beverage
Dietary Supplement: Glucose Beverage
Experimental: Control beverage and video game playing
Control beverage and video game playing
Behavioral: Video Game Playing
Experimental: Glucose beverage and video game playing
Glucose beverage and video game playing
Behavioral: Video Game Playing
Experimental: Control beverage
Control beverage
Dietary Supplement: Control Beverage

Outcome Measures

Primary Outcome Measures :
  1. Food Intake (kcal) [ Time Frame: at 30 min after the treatment ]

Secondary Outcome Measures :
  1. Subjective appetite (mm) [ Time Frame: 0-65 min ]
    Subjective appetite (in mm) determined by visual analogue scale will be determined at 0, 20, 35 and 65 minutes.

Eligibility Criteria

Information from the National Library of Medicine

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Ages Eligible for Study:   9 Years to 14 Years   (Child)
Sexes Eligible for Study:   Male
Accepts Healthy Volunteers:   Yes

Inclusion Criteria:

  • healthy boys with no emotional, behavioral or learning problems

Exclusion Criteria:

  • girls
Contacts and Locations

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT01750151

Canada, Nova Scotia
Department of Applied Human Nutrition
Halifax, Nova Scotia, Canada
Canada, Ontario
School of Nutrition, Ryerson University
Toronto, Ontario, Canada
Sponsors and Collaborators
Ryerson University
Danone Institute International
Mount Saint Vincent University
More Information

Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
Responsible Party: Nick Bellissimo, Assistant Professor, Ryerson University
ClinicalTrials.gov Identifier: NCT01750151     History of Changes
Other Study ID Numbers: REB 2012-120-001
First Posted: December 17, 2012    Key Record Dates
Last Update Posted: July 22, 2014
Last Verified: July 2014