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Video Game Playing on Lunch-time Food Intake in Children

This study has been completed.
Danone Institute International
Mount Saint Vincent University
Information provided by (Responsible Party):
Nick Bellissimo, Ryerson University Identifier:
First received: December 12, 2012
Last updated: July 20, 2014
Last verified: July 2014
The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.

Condition Intervention
Exogenous Obesity
Dietary Supplement: Glucose Beverage
Behavioral: Video Game Playing
Dietary Supplement: Control Beverage

Study Type: Interventional
Study Design: Allocation: Randomized
Intervention Model: Crossover Assignment
Masking: Single Blind (Participant)
Primary Purpose: Prevention
Official Title: The Effect of Sedentary Video Game Playing Before a Mixed Meal on Subjective Appetite and Satiety Signals From a Glucose Preload in Normal Weight and Overweight/Obese Boys

Further study details as provided by Ryerson University:

Primary Outcome Measures:
  • Food Intake (kcal) [ Time Frame: at 30 min after the treatment ]

Secondary Outcome Measures:
  • Subjective appetite (mm) [ Time Frame: 0-65 min ]
    Subjective appetite (in mm) determined by visual analogue scale will be determined at 0, 20, 35 and 65 minutes.

Enrollment: 16
Study Start Date: July 2011
Primary Completion Date: June 2014 (Final data collection date for primary outcome measure)
Arms Assigned Interventions
Experimental: Glucose beverage
Glucose beverage
Dietary Supplement: Glucose Beverage
Experimental: Control beverage and video game playing
Control beverage and video game playing
Behavioral: Video Game Playing
Experimental: Glucose beverage and video game playing
Glucose beverage and video game playing
Behavioral: Video Game Playing
Experimental: Control beverage
Control beverage
Dietary Supplement: Control Beverage


Ages Eligible for Study:   9 Years to 14 Years   (Child)
Sexes Eligible for Study:   Male
Accepts Healthy Volunteers:   Yes

Inclusion Criteria:

  • healthy boys with no emotional, behavioral or learning problems

Exclusion Criteria:

  • girls
  Contacts and Locations
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Please refer to this study by its identifier: NCT01750151

Canada, Nova Scotia
Department of Applied Human Nutrition
Halifax, Nova Scotia, Canada
Canada, Ontario
School of Nutrition, Ryerson University
Toronto, Ontario, Canada
Sponsors and Collaborators
Ryerson University
Danone Institute International
Mount Saint Vincent University
  More Information

Publications automatically indexed to this study by Identifier (NCT Number):
Responsible Party: Nick Bellissimo, Assistant Professor, Ryerson University Identifier: NCT01750151     History of Changes
Other Study ID Numbers: REB 2012-120-001
Study First Received: December 12, 2012
Last Updated: July 20, 2014 processed this record on April 28, 2017