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Variance of Video Games Playing Patterns Among Adolescents With Psychiatric Disorders

This study has been completed.
Sponsor:
ClinicalTrials.gov Identifier:
NCT01621815
First Posted: June 18, 2012
Last Update Posted: May 20, 2015
The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
Information provided by (Responsible Party):
Aviv Segev, Shalvata Mental Health Center
  Purpose

As the use of video games (VG) is rapidly increasing, many studies have tries to understand the effects of VG on the children and adolescents playing them.

Most of the research was directed towards negative effects (especially violence, attention and school performance), producing mixed results.

Recently, more studies had focused their attention on the opposite angle: The influence of the player's mental and behavioral parameters, influencing his VG playing patterns. The focus of most of these researches was time of playing, addictive patterns and exposure to violence.

The current study will try to characterize the variance of VG playing pattern among adolescents diagnosed with psychiatric disorders, in order to better under the rich interaction between a player and his VG, and to understand whether VG playing patterns holds diagnostical clues for the child's diagnosis and his inner world.


Condition Intervention
ADHD Conduct Depression Anxiety PDD Behavioral: Video Game

Study Type: Interventional
Study Design: Allocation: Non-Randomized
Intervention Model: Parallel Assignment
Masking: None (Open Label)
Primary Purpose: Diagnostic
Official Title: Variance of Video Games Playing Patterns Among Adolescents With Psychiatric Disorders: Diagnostical and Dynamic Meanings

Resource links provided by NLM:


Further study details as provided by Aviv Segev, Shalvata Mental Health Center:

Enrollment: 46
Study Start Date: July 2012
Study Completion Date: January 2015
Primary Completion Date: January 2015 (Final data collection date for primary outcome measure)
Arms Assigned Interventions
Active Comparator: Anxiety and Depression
Adolescents diagnosed with anxiety and/or depression
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
  • Video Games
  • Computer Games
  • RPG
  • Role Playing Games
  • FPS
  • First Person Shooter
  • Strategy
Active Comparator: ADD
Adolescents diagnosed with ADD (without hyperactive element)
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
  • Video Games
  • Computer Games
  • RPG
  • Role Playing Games
  • FPS
  • First Person Shooter
  • Strategy
Active Comparator: ADHD, Behavioral
Adolescents diagnosed with ADHD (with hyperactivity), with or without behavioral problems
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
  • Video Games
  • Computer Games
  • RPG
  • Role Playing Games
  • FPS
  • First Person Shooter
  • Strategy
Active Comparator: PDD
Adolescents diagnosed with PDD Spectrum Disorders
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
  • Video Games
  • Computer Games
  • RPG
  • Role Playing Games
  • FPS
  • First Person Shooter
  • Strategy
Active Comparator: Control
Adolescents without a psychiatric diagnosis
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
  • Video Games
  • Computer Games
  • RPG
  • Role Playing Games
  • FPS
  • First Person Shooter
  • Strategy

Detailed Description:

The participants will be asked to attend 2 session, 2 hours each, at 3-14 days interval.

At the first session, after signing consent form, will asked to fill out questionaires regarding demographic data, personality, empathy trait, aggression state and trait and computer games usage.

also, they will be asked to complete HTP and TAT psycho-diagnostic tests. Then, using heart rate variability (HRV) and Galvanic skin response (GSR), monitor of sympathetic tonus will be measured while playing a shooting and race game.

At the end of the first session, they will be asked to fill additional aggression state questionaire.

On the second session, monitored by HRV and GSR, they will be asked to play a role playing game (RPG) and real-time strategy game (RTS). At the end of session, they will be asked to fill additional aggression state questionaire.

Parameters of playing patterns collected from the VG will be recorded and analyzed.

  Eligibility

Information from the National Library of Medicine

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Ages Eligible for Study:   13 Years to 18 Years   (Child, Adult)
Sexes Eligible for Study:   Male
Accepts Healthy Volunteers:   Yes
Criteria

Inclusion Criteria:

  • Age 13-18
  • Diagnosis matching one of the defined research arms, made by a childhood and adolescents psychiatry specialist
  • Playing various computer games regularly, for at least 2 years
  • Informed consent has been given by the minor and his parents

Exclusion Criteria:

  • Organic sensory depravation (blindness, deafness)
  • Motor dysfunction, relevant of using keyboard, mouse or remote
  • Additional psychiatric diagnosis, apart the one matching the arm to which he was allocated
  • Using illicit drugs during the previous 48 hours
  Contacts and Locations
Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT01621815


Locations
Israel
Shalvata MHC
Hod HaSharon, Israel
Sponsors and Collaborators
Shalvata Mental Health Center
Investigators
Principal Investigator: Aviv Segev, MD Shalvata MHC
  More Information

Responsible Party: Aviv Segev, Principal Investigator, Shalvata Mental Health Center
ClinicalTrials.gov Identifier: NCT01621815     History of Changes
Other Study ID Numbers: SH-12-13
First Submitted: June 14, 2012
First Posted: June 18, 2012
Last Update Posted: May 20, 2015
Last Verified: May 2015

Keywords provided by Aviv Segev, Shalvata Mental Health Center:
ADHD
Attention Deficit/Hyperactivity Disorder
Conduct
Depression
Anxiety
PDD
Pervasive Developmental Disorders

Additional relevant MeSH terms:
Depression
Mental Disorders
Problem Behavior
Behavioral Symptoms