Functional Improvement in Patients With Parkinson's Disease After Training in Real or Virtual Environment
The objective of this work was to compare the effects of two balance training programs, one Nintendo Wii Fit-based and the other traditionally-based without the use of a gaming system, on the balance, functionality and cognition of patients with Parkinson´s disease. It was a prospective, single blinded, randomized clinical trial performed at Brazil Parkinson Association and Center of Research of the courses of Speech Therapy, Physical Therapy and Occupational Therapy of São Paulo University. 32 patients with Parkinson´s disease on stages 1 and 2,5 of Hoehn e Yahr participated of this work. Patients were randomized in control and experimental group, 16 each one.
The study was finished at december 2011.
|Parkinson´s Disease||Device: Balance Training with Nintendo Wii Fit Other: Physical Therapy|
|Study Design:||Allocation: Non-Randomized
Intervention Model: Parallel Assignment
Masking: Single Blind (Outcomes Assessor)
Primary Purpose: Treatment
|Official Title:||Functional Improvement in Patients With Parkinson's Disease After Training in Real or Virtual Environment|
- UNIFIED PARKINSON'S DISEASE RATING SCALE [ Time Frame: 08/2011 (up to 2 years) ]The scale assesses the functional status of patients with parksinon´s disease, including the independency of daily activities, mood, secondary effects of medications and motor complications.
- Berg Balance Scale [ Time Frame: 08/2011 (up to 2 years) ]Berg Balance Scale assesses the functional balance of patients with Parkinson´s disease. It is a clinic assessment of patient that evaluates the performance of patient to stand up and sit down, turn on and step, among others situations.
|Study Start Date:||August 2009|
|Study Completion Date:||April 2012|
|Primary Completion Date:||August 2011 (Final data collection date for primary outcome measure)|
Experimental: Virtual Reality Training
The virtual reality training was done by experimental group with ten games of Nintendo Wii Fit.
Device: Balance Training with Nintendo Wii Fit
The participants of the study trained 10 balance games during 14 sessions.
Active Comparator: Physical Therapy
The Control Group was trained by conventional Physical Therapy exercises.
Other: Physical Therapy
Patients of the control group was trained with balance exercises.
Please refer to this study by its ClinicalTrials.gov identifier: NCT01580787
|Principal Investigator:||José E Pompeu, PhD||Sao Camilo University Center|