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Anger Control Therapy (ACT) With RAGE-Control: An Outpatient Videogame-assisted Therapy for the Treatment of Anger

The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
 
ClinicalTrials.gov Identifier: NCT01551732
Recruitment Status : Unknown
Verified April 2020 by Gonzalez-Heydrich, Joseph, M.D..
Recruitment status was:  Active, not recruiting
First Posted : March 13, 2012
Last Update Posted : April 21, 2020
Sponsor:
Information provided by (Responsible Party):
Gonzalez-Heydrich, Joseph, M.D.

Brief Summary:
The purpose of this study is to determine whether adding an interactive biofeedback video game to anger control cognitive behavioral therapy is an effective and feasible treatment.

Condition or disease Intervention/treatment Phase
Anger Aggression Behavioral: ACT Behavioral: ACT with RAGE-Control Not Applicable

Detailed Description:
Current treatments for pathological anger and aggression in youth are lacking in their effectiveness to motivate and engage patients in treatment. As a result, mental health providers encounter challenges due to the limited generalizability of treatment effects to real-world situations outside of the therapist's office. When behavioral treatments fail to show lasting results, children and adolescents are often placed on antipsychotic medication to control their behaviors, which may result in significant toxicity levels and for which there is limited knowledge of the long-term effects on pediatric growth and development. This study tests an interactive biofeedback video game called RAGE-Control (for Regulate and Gain Emotional-Control) as a treatment for youth exhibiting anger and aggression. Treatment with RAGE-Control seeks to motivate children and adolescents to learn and practice coping skills taught in therapy within the environment of a fun and enjoyable video game. The game provides patients a venue to practice self-regulation techniques in response to the increasing stress of the game. Providing patients with the opportunity to refine their self-regulation skills in a fast-paced challenging game is hypothesized to result in greater generalization of therapeutic skills to situations outside of the therapist's office. The goal of the treatment is to decrease patients' feelings of anger, and to increase the patients' levels of control in their emotional and behavioral responses.

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Study Type : Interventional  (Clinical Trial)
Estimated Enrollment : 40 participants
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: Single (Outcomes Assessor)
Primary Purpose: Treatment
Official Title: Anger Control Therapy (ACT) With RAGE-Control: An Outpatient Videogame-assisted Therapy for the Treatment of Anger
Actual Study Start Date : August 31, 2011
Estimated Primary Completion Date : November 30, 2020
Estimated Study Completion Date : November 30, 2020

Arm Intervention/treatment
Active Comparator: Anger Control Therapy
10 session manualized cognitive behavioral anger control therapy
Behavioral: ACT
10 session manualized cognitive behavioral anger control therapy
Other Name: CBT

Experimental: ACT with RAGE-Control
10 session manualized cognitive behavioral anger control therapy augmented with an interactive biofeedback videogame.
Behavioral: ACT with RAGE-Control
10 session manualized cognitive behavioral anger control therapy augmented with interactive biofeedback videogame.
Other Name: CBT and biofeedback




Primary Outcome Measures :
  1. State Trait Anger Expression Inventory - Child and Adolescent [ Time Frame: Baseline and two weeks Post treatment ]
    This is a 35 item self-report measure of patients' subjective feelings of anger and aggression administered at the baseline assessment prior to the first session and again two weeks post treatment.


Secondary Outcome Measures :
  1. Disruptive Behavior Disorder Rating Scale (DBDRS) [ Time Frame: Baseline and two weeks post treatment ]
    This is an interview conducted by an investigator who is blinded to the patient's treatment assignment. The investigator conducts this interview with the patient's parent/ guardian at baseline prior to the first session and again two weeks post treatment.



Information from the National Library of Medicine

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Ages Eligible for Study:   10 Years to 17 Years   (Child)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   No
Criteria

Inclusion Criteria:

  • Ages 10 to17 years old (inclusive).
  • STAXI-CA score >15 on the Trait Anger subscales.

Exclusion Criteria:

  • Inability to consent, comprehend, or effectively participate in the study.
  • Cognitive impairment, defined as IQ < 75.
  • Change in mood stabilizing and/or anti-psychotic medication dose within 4 weeks of beginning the study or anticipation of medication changes during the study period (10 weeks).

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT01551732


Locations
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United States, Massachusetts
Joseph Gonzalez-Heydrich
Boston, Massachusetts, United States, 02125
Sponsors and Collaborators
Gonzalez-Heydrich, Joseph, M.D.
Investigators
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Study Director: Joseph W Gonzalez-Heydrich, MD Boston Children's Hospital
Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
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Responsible Party: Gonzalez-Heydrich, Joseph, M.D.
ClinicalTrials.gov Identifier: NCT01551732    
Other Study ID Numbers: P00000440
First Posted: March 13, 2012    Key Record Dates
Last Update Posted: April 21, 2020
Last Verified: April 2020
Keywords provided by Gonzalez-Heydrich, Joseph, M.D.:
Anger
Aggression
Biofeedback
Videogame
Additional relevant MeSH terms:
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Aggression
Behavioral Symptoms