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Comparison Study of the Nintendo Wii Versus Playstation2 in Enhancing Laparoscopic Skills

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ClinicalTrials.gov Identifier: NCT01483677
Recruitment Status : Completed
First Posted : December 1, 2011
Last Update Posted : December 1, 2011
Sponsor:
Information provided by (Responsible Party):

Study Description
Brief Summary:
The investigators believe that subjects who practice on the Nintendo Wii will improve their laparoscopic skills more than those who practice on the Playstation2.

Condition or disease Intervention/treatment Phase
Laparoscopy Skills Other: Nintendo Wii Other: Playstation 2 Early Phase 1

Detailed Description:
Video game experience, whether past or current, have correlated with better laparoscopy skills. Those studies were conducted using traditional game controllers. The relatively new Nintendo Wii uses a novel set of mechanics which allows for more realistic representation of player generated movements. We aim to study if the unique mechanics of the Wii can improve laparoscopy skills better than a traditional video game (Playstation 2).

Study Design

Study Type : Interventional  (Clinical Trial)
Actual Enrollment : 42 participants
Allocation: Randomized
Intervention Model: Parallel Assignment
Masking: None (Open Label)
Official Title: Is Nintendo Wii a More Suitable Video Game Platform Than Playstation 2 for Enhancing Laparoscopic Skills?
Study Start Date : November 2010
Primary Completion Date : March 2011
Study Completion Date : March 2011
Arms and Interventions

Arm Intervention/treatment
Experimental: Nintendo Wii
Subjects in this arm of the study play a game (Boomblox) on the Nintendo Wii for 30 minutes.
Other: Nintendo Wii
Subjects played the game Boomblox for 30 continuous minutes on the Nintendo Wii.
Other Name: Boomblox
Active Comparator: Playstation2
Subjects in this arm of the study play a game (Time Crisis 2) on the Playstation 2 for 30 minutes.
Other: Playstation 2
Subjects played the game Time Crisis2 on the Playstation2 for 30 continuous minutes.
Other Name: Time Crisis


Outcome Measures

Primary Outcome Measures :
  1. Difference in the change in box trainer scores between the Wii and Playstation2 groups. [ Time Frame: 60 minutes ]
    After completion of the pretest, subjects are given a 10 minute break, 30 minutes of video game play, a 10 minute break, and 10 minutes to complete the post test.


Secondary Outcome Measures :
  1. Change between pretest and post test scores in the Wii group. [ Time Frame: 60 minutes. ]
    After completion of the pretest, subjects are given a 10 minute break, 30 minutes of video game play, a 10 minute break, and 10 minutes to complete the post test.

  2. Change between pretest and posttest scores for the Playstation2 group [ Time Frame: 60 minutes ]
    After completion of the pretest, subjects are given a 10 minute break, 30 minutes of video game play, a 10 minute break, and 10 minutes to complete the post test.


Eligibility Criteria

Information from the National Library of Medicine

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Ages Eligible for Study:   21 Years and older   (Adult, Senior)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   Yes
Criteria

Inclusion Criteria:

  • Medical Student, Resident or Attending physician at the Beth Israel Medical center.

Exclusion Criteria:

Contacts and Locations

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT01483677


Locations
United States, New York
Beth Israel Medical Center of The Albert Einstein College of Medicine
New York, New York, United States, 10003
Sponsors and Collaborators
Beth Israel Medical Center
Investigators
Principal Investigator: Rujin Ju, M.D. Beth Israel Medical Center
Study Chair: Karen C Wang, M.D. Brigham and Women's Hospital