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The Effect of Variety on Physical Activity

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ClinicalTrials.gov Identifier: NCT01441544
Recruitment Status : Completed
First Posted : September 27, 2011
Last Update Posted : April 5, 2018
Sponsor:
Information provided by (Responsible Party):
Hollie Raynor, The University of Tennessee, Knoxville

Brief Summary:

Increasing physical activity continues to be a challenge among many individuals, particularly those who are overweight. Recent data from the National Health and Nutrition Examination Survey (NHANES) showed that individuals who reported engaging in a variety of activities were more likely to meet national physical activity recommendations compared to those who reported no variety. Incorporating a variety of activities into a physical activity program may be a way to increase physical increase physical activity levels.

One method to increase variety in physical activities is to use active videogames. Videogames that use motion sensors allow a gamer to physically perform a variety of activities. Thus, the purpose ot this laboratory-based investigation is to conduct a study to examine the effect of engaging in a greater variety of active videogames on energy expenditure in 30 non-obese, regularly active adults.


Condition or disease Intervention/treatment Phase
Overweight Behavioral: Variety of Active Videogames Not Applicable

Detailed Description:
Thirty men and women, aged 18- to 35- years, recruited from the local area, with a normal body mass index (BMI) between 18.5 and 29.9 kg/m, will participate in two experimental sessions, VARIETY and NON-VARIETY, with order of experimental sessions counterbalanced across participants. Participants will be assessed on liking of the active videogames, energy, tiredness, motivation, to succeed, interest in the games, and energy expenditure during the experimental sessions.

Study Type : Interventional  (Clinical Trial)
Actual Enrollment : 32 participants
Allocation: Randomized
Intervention Model: Crossover Assignment
Masking: Single (Participant)
Primary Purpose: Other
Official Title: The Effect of Variety on Physical Activity
Actual Study Start Date : September 2011
Actual Primary Completion Date : April 2016
Actual Study Completion Date : April 2016

Arm Intervention/treatment
Experimental: VAREITY Behavioral: Variety of Active Videogames
Thirty men and women, aged 18- to 35- years, recruited from the local area, with a normal body mass index (BMI) between 18.5 and 29.9 kg/m, will participate in two experimental sessions, VARIETY (playing the same active video game over 4 sessions) and NON-VARIETY (playing 4 different active video games over 4 sessions), with order of experimental sessions counterbalanced across participants.
Experimental: NON-VARIETY Behavioral: Variety of Active Videogames
Thirty men and women, aged 18- to 35- years, recruited from the local area, with a normal body mass index (BMI) between 18.5 and 29.9 kg/m, will participate in two experimental sessions, VARIETY (playing the same active video game over 4 sessions) and NON-VARIETY (playing 4 different active video games over 4 sessions), with order of experimental sessions counterbalanced across participants.



Primary Outcome Measures :
  1. Energy expenditure in a laboratory session when active videogames are played [ Time Frame: End of each session ]


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Ages Eligible for Study:   18 Years to 35 Years   (Adult)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   Yes
Criteria

Inclusion Criteria:

  • Men and women, ages 18-25 years are eligible to participate. They will be recruited from flyers posted around campus and in local gyms, and must be willing to participate. They must have a body mass index (BMI) between 18.5 and 29.9 kg/m2.

Exclusion Criteria:

  • Participants who have never played an active videogame or are unable to play an active videogame. If the participant dislikes (scoring <50 on a 100 mm visual analogue scale [VAS]) playing the active videogames used in the investigation. Or if the participant engages in less than 150 minutes/week of moderate- to vigorous-intensity physical activity over the previous month.

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT01441544


Locations
United States, Tennessee
University of Tennessee
Knoxville, Tennessee, United States, 37996
Sponsors and Collaborators
The University of Tennessee, Knoxville
Investigators
Principal Investigator: Hollie A Raynor, Ph. D University of Tennessee
Principal Investigator: Dale Bond, PhD The Miriam Hospital

Publications:

Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
Responsible Party: Hollie Raynor, Professor, The University of Tennessee, Knoxville
ClinicalTrials.gov Identifier: NCT01441544     History of Changes
Other Study ID Numbers: 8630B
First Posted: September 27, 2011    Key Record Dates
Last Update Posted: April 5, 2018
Last Verified: April 2018

Keywords provided by Hollie Raynor, The University of Tennessee, Knoxville:
active video games
Energy expenditure

Additional relevant MeSH terms:
Overweight
Body Weight
Signs and Symptoms