Clinical Trial of a Rehabilitation Game - SuperBetter (SuperBetter)
Today's hospitals need innovative solutions to help patients transition from our care to self-management at home. The vast majority of the patients seen in Dodd Rehabilitation Hospital and associated clinics leave our care with persistent and life-altering challenges - behavioral, cognitive, emotional and/or physical. The period of time immediately following discharge is an under-addressed stage within the continuum of care. The investigators are researching solutions to help patients in this transition to self-care and believe that multiplayer gaming paradigms may be a promising innovation to facilitate this transition.
The investigators believe that Dr. Jane McGonigal's SuperBetter, and positive play games like it, are promising novel interventions that could make a positive difference in the ability of our patients to successfully transition to self care after discharge from therapeutic care.
Specifically, the investigators will evaluate feasibility of use of such a game by mild to moderate brain injured individuals and to record pilot data to help us plan a clinical effectiveness follow up study. Our goal is to finish this study with an intervention tailored for use within the clinical continuum of care and sufficient pilot data to prepare for a randomized clinical control trial of this intervention.
Mild Traumatic Brain Injury
Moderate Traumatic Brain Injury
Behavioral: SuperBetter play
|Study Design:||Intervention Model: Single Group Assignment
Masking: Open Label
Primary Purpose: Supportive Care
|Official Title:||Clinical Trial of a Novel Rehabilitation Game (Phase I - Feasibility)|
- Community participation measures [ Time Frame: 2 weeks ]Does this web-based, multi-player game enhance or hinder community participation among individuals recovering from concussion (mild to moderate traumatic brain injury)?
- Quality of Life Scale for both patient & primary support giver [ Time Frame: 2 weeks ]Do patient and/or support giver report that quality of life is reduced, improved, or stays the same over the course of participation in this gaming intervention.
|Study Start Date:||May 2014|
|Study Completion Date:||January 2015|
|Primary Completion Date:||January 2015 (Final data collection date for primary outcome measure)|
members of this group will play SuperBetter for 6 weeks (averaging 10 min per day of play for 6 week period)
Behavioral: SuperBetter play
average 10 min of game play per day for 6 week period
Show Detailed Description
Please refer to this study by its ClinicalTrials.gov identifier: NCT01398566
|United States, Ohio|
|The Ohio State University Physical Medicine and Rehabilitation Department|
|Columbus, Ohio, United States, 43210|
|Principal Investigator:||Lise Worthen-Chaudhari, MFA,MS,CCRC||Ohio State University|