Clinical Trial of a Rehabilitation Game - SuperBetter (SuperBetter)
|ClinicalTrials.gov Identifier: NCT01398566|
Recruitment Status : Completed
First Posted : July 20, 2011
Last Update Posted : April 10, 2015
Today's hospitals need innovative solutions to help patients transition from our care to self-management at home. The vast majority of the patients seen in Dodd Rehabilitation Hospital and associated clinics leave our care with persistent and life-altering challenges - behavioral, cognitive, emotional and/or physical. The period of time immediately following discharge is an under-addressed stage within the continuum of care. The investigators are researching solutions to help patients in this transition to self-care and believe that multiplayer gaming paradigms may be a promising innovation to facilitate this transition.
The investigators believe that Dr. Jane McGonigal's SuperBetter, and positive play games like it, are promising novel interventions that could make a positive difference in the ability of our patients to successfully transition to self care after discharge from therapeutic care.
Specifically, the investigators will evaluate feasibility of use of such a game by mild to moderate brain injured individuals and to record pilot data to help us plan a clinical effectiveness follow up study. Our goal is to finish this study with an intervention tailored for use within the clinical continuum of care and sufficient pilot data to prepare for a randomized clinical control trial of this intervention.
|Condition or disease||Intervention/treatment||Phase|
|Concussion Mild Traumatic Brain Injury Moderate Traumatic Brain Injury||Behavioral: SuperBetter play||Phase 1|
Show Detailed Description
|Study Type :||Interventional (Clinical Trial)|
|Actual Enrollment :||20 participants|
|Intervention Model:||Single Group Assignment|
|Masking:||None (Open Label)|
|Primary Purpose:||Supportive Care|
|Official Title:||Clinical Trial of a Novel Rehabilitation Game (Phase I - Feasibility)|
|Study Start Date :||May 2014|
|Primary Completion Date :||January 2015|
|Study Completion Date :||January 2015|
members of this group will play SuperBetter for 6 weeks (averaging 10 min per day of play for 6 week period)
Behavioral: SuperBetter play
average 10 min of game play per day for 6 week period
- Community participation measures [ Time Frame: 2 weeks ]Does this web-based, multi-player game enhance or hinder community participation among individuals recovering from concussion (mild to moderate traumatic brain injury)?
- Quality of Life Scale for both patient & primary support giver [ Time Frame: 2 weeks ]Do patient and/or support giver report that quality of life is reduced, improved, or stays the same over the course of participation in this gaming intervention.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT01398566
|United States, Ohio|
|The Ohio State University Physical Medicine and Rehabilitation Department|
|Columbus, Ohio, United States, 43210|
|Principal Investigator:||Lise Worthen-Chaudhari, MFA,MS,CCRC||Ohio State University|