Balance Training for People With Multiple Sclerosis Using Nintendo Wii Fit
The aim is to evaluate balance training using Nintendo Wii Fit. The hypothesis is that a period of training will increase balance capacity och self-efficacy.
People with diagnosed multiple sclerosis are invited to participate. Estimation of study power gave that 29 people in each group was necessary to detect a difference in the primary outcome measure, Timed Up and Go test.
Other measures used are the Four square step test, Dynamic Gait Index, Timed stands test, 25 foot walking test, 12-item Walking scale and the ABC scale.
Participants were randomised to either training or control. The training consisted of 6 weeks training with Nintendo Wii Fit 30 minutes 2 times a week.
|Study Design:||Allocation: Randomized
Endpoint Classification: Efficacy Study
Intervention Model: Parallel Assignment
Masking: Single Blind (Outcomes Assessor)
Primary Purpose: Treatment
|Official Title:||Balance Training for People With Multiple Sclerosis Using Nintendo Wii Fit|
- Timed Up and Go test [ Time Frame: Measured at day 1 and then at day 42, before and after the training period ] [ Designated as safety issue: No ]time in seconds, rising from a chair, walking 3 meters, turn och walk back and sit down
- Dynamic Gait Index [ Time Frame: Measured at day 1 and day 42, before and after the training ] [ Designated as safety issue: No ]8 items of gait and balance
- Activities specific balance scale [ Time Frame: Measured at day 1 and day 42, before and after the training period ] [ Designated as safety issue: No ]self-rating scale of balance activities
- 12 item walking scale [ Time Frame: Measured at day 1 and day 42, before and after the training ] [ Designated as safety issue: No ]self-rating scale of walking limitations
|Study Start Date:||September 2010|
|Study Completion Date:||June 2011|
|Primary Completion Date:||June 2011 (Final data collection date for primary outcome measure)|
No Intervention: Control
Participants allocated as controls receive no treatment. They may be physically active as usual.
Experimental: Training with Nintendo Wii Fit
Training 6 weeks with Nintendo Wii Fit, 30 minutes 2 times per week
Other: Training using Nintendo Wii Fit
Training 2 times per week, 30 minutes, for 6 weeks.
Please refer to this study by its ClinicalTrials.gov identifier: NCT01299025
|Eskilstuna, Sweden, 63188|
|Västerås, Sweden, 72189|
|Family Medicine Research centre|
|Örebro, Sweden, 70116|
|Principal Investigator:||Anette Forsberg, PhD||Örebro County Council|