Balance Training for People With Multiple Sclerosis Using Nintendo Wii Fit
The aim is to evaluate balance training using Nintendo Wii Fit. The hypothesis is that a period of training will increase balance capacity och self-efficacy.
People with diagnosed multiple sclerosis are invited to participate. Estimation of study power gave that 29 people in each group was necessary to detect a difference in the primary outcome measure, Timed Up and Go test.
Other measures used are the Four square step test, Dynamic Gait Index, Timed stands test, 25 foot walking test, 12-item Walking scale and the ABC scale.
Participants were randomised to either training or control. The training consisted of 6 weeks training with Nintendo Wii Fit 30 minutes 2 times a week.
|Study Design:||Allocation: Randomized
Endpoint Classification: Efficacy Study
Intervention Model: Parallel Assignment
Masking: Single Blind (Outcomes Assessor)
Primary Purpose: Treatment
|Official Title:||Balance Training for People With Multiple Sclerosis Using Nintendo Wii Fit|
- Change in Timed Up and Go Test From Day 1 to Day 42 [ Time Frame: Measured at day 1 (before the training period) and at day 42 (after the training period) ] [ Designated as safety issue: No ]Change in seconds on the Timed Up and Go test (TUG). In the TUG test time is taken from rising from a chair, walking 3 meters, turning,walking back and sitting down.
- Change in Score on the Dynamic Gait Index From Day 1 to Day 42 [ Time Frame: Measured at day 1 (before training) and day 42 (after training) ] [ Designated as safety issue: No ]The Dynamic Gait index consists of 8 items. Performance on each item is rated from 0 (severe impairment) to 3 (nomal performance). Minimum total score is 0 and maximum 24. Higher scores indicate better walking and balance performance.
- Change in the Activities-specific Balance Confidence (ABC) Scalefrom Day 1 to Day 42 [ Time Frame: Measured at day 1 (before training) and day 42 (after training) ] [ Designated as safety issue: No ]The ABC scale is a self-rating scale of balance activities in everyday Life. It includes 16 items. The patient rates his/her performance from 0-100. Score on each item are summed an divided by 16. Minimum score is 0 and maximum score 100. A higher score indicate higher confidence in ones balance and walking capacity.
- Change in the 12 Item Walking Scale From Day 1 to Day 42 [ Time Frame: Measured at day 1 and day 42, before and after the training ] [ Designated as safety issue: No ]The 12 item walking scale is a self-rating scale of walking limitations. The scale includes 12 items that each are scores from 1 to 5, where 5 is extremely limited. Scores are added and transformed to a scale from 0-100. 0 indicates no limitation and 100 extremely limited.
|Study Start Date:||September 2010|
|Study Completion Date:||June 2011|
|Primary Completion Date:||June 2011 (Final data collection date for primary outcome measure)|
No Intervention: Control
Participants allocated as controls receive no treatment. They may be physically active as usual.
Experimental: Training with Nintendo Wii Fit
Training 6 weeks with Nintendo Wii Fit, 30 minutes 2 times per week
Other: Training using Nintendo Wii Fit
Training 2 times per week, 30 minutes, for 6 weeks.
Please refer to this study by its ClinicalTrials.gov identifier: NCT01299025
|Eskilstuna, Sweden, 63188|
|Västerås, Sweden, 72189|
|Family Medicine Research centre|
|Örebro, Sweden, 70116|
|Principal Investigator:||Anette Forsberg, PhD||Örebro County Council|