This site became the new on June 19th. Learn more.
Show more Menu IMPORTANT: Listing of a study on this site does not reflect endorsement by the National Institutes of Health. Talk with a trusted healthcare professional before volunteering for a study. Read more... Menu IMPORTANT: Talk with a trusted healthcare professional before volunteering for a study. Read more... Menu
Give us feedback

Effects of Playing Video Games on Energy Balance

This study has been completed.
Information provided by:
University of Copenhagen Identifier:
First received: November 12, 2009
Last updated: August 9, 2011
Last verified: November 2009
The aim of this study is to examine the effects of playing video games on various components of energy balance and substrate metabolism as well as on glucose homeostasis and relevant hormonal systems that might be involved in the underlying mechanisms.

Condition Intervention
Obesity Other: 1-hour video game play

Study Type: Interventional
Study Design: Allocation: Randomized
Intervention Model: Crossover Assignment
Masking: None (Open Label)
Primary Purpose: Prevention
Official Title: Effects of Playing Video Games on Energy Balance: a Randomized, 2-condition, Crossover Study in Adolescents

Further study details as provided by University of Copenhagen:

Primary Outcome Measures:
  • Energy intake and energy expenditure [ Time Frame: 1 time point ]

Enrollment: 22
Study Start Date: November 2009
Study Completion Date: December 2010
Primary Completion Date: April 2010 (Final data collection date for primary outcome measure)
Arms Assigned Interventions
Experimental: Video game play Other: 1-hour video game play
FIFA 2009, a football video game played on Xbox 360


Ages Eligible for Study:   15 Years to 19 Years   (Child, Adult)
Sexes Eligible for Study:   Male
Accepts Healthy Volunteers:   Yes

Inclusion Criteria:

  • Male adolescents between 15 and 19 years of age
  • Normal weight (5th percentile to less than the 85th percentile)

Exclusion Criteria:

  • Smoking
  • Unstable body weight (±4 kg) during the 6 months preceding testing
  • Regular physical exercise (>3 hours/week)
  • Excessive intake of alcohol (>7 drinks/week)
  • Substance abuse
  • Metabolic disease (e.g. thyroid disease, heart disease, diabetes, etc.)
  • Medication that could interfere with the outcome variables
  • Eating disorder
  • High restraint eating behavior (score ≥8 for cognitive dietary restraint in the Three-Factor Eating Questionnaire)
  • Irregular eating schedule (e.g. skipping breakfast)
  • Unfamiliar with the use of video games
  • Unable to comply with the protocol
  Contacts and Locations
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the Contacts provided below. For general information, see Learn About Clinical Studies.

Please refer to this study by its identifier: NCT01013246

University of Copenhagen
Copenhagen, Denmark, DK-1958
Sponsors and Collaborators
University of Copenhagen
  More Information

Publications automatically indexed to this study by Identifier (NCT Number):
Responsible Party: Anders M. Sjödin, MD, PhD, University of Copenhagen Identifier: NCT01013246     History of Changes
Other Study ID Numbers: B268
Study First Received: November 12, 2009
Last Updated: August 9, 2011

Keywords provided by University of Copenhagen:
Video games
Energy balance
Appetite control processed this record on August 18, 2017