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Effects of Playing Video Games on Energy Balance

This study has been completed.
Sponsor:
ClinicalTrials.gov Identifier:
NCT01013246
First Posted: November 13, 2009
Last Update Posted: August 10, 2011
The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
Information provided by:
University of Copenhagen
  Purpose
The aim of this study is to examine the effects of playing video games on various components of energy balance and substrate metabolism as well as on glucose homeostasis and relevant hormonal systems that might be involved in the underlying mechanisms.

Condition Intervention
Obesity Other: 1-hour video game play

Study Type: Interventional
Study Design: Allocation: Randomized
Intervention Model: Crossover Assignment
Masking: None (Open Label)
Primary Purpose: Prevention
Official Title: Effects of Playing Video Games on Energy Balance: a Randomized, 2-condition, Crossover Study in Adolescents

Further study details as provided by University of Copenhagen:

Primary Outcome Measures:
  • Energy intake and energy expenditure [ Time Frame: 1 time point ]

Enrollment: 22
Study Start Date: November 2009
Study Completion Date: December 2010
Primary Completion Date: April 2010 (Final data collection date for primary outcome measure)
Arms Assigned Interventions
Experimental: Video game play Other: 1-hour video game play
FIFA 2009, a football video game played on Xbox 360

  Eligibility

Information from the National Library of Medicine

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Ages Eligible for Study:   15 Years to 19 Years   (Child, Adult)
Sexes Eligible for Study:   Male
Accepts Healthy Volunteers:   Yes
Criteria

Inclusion Criteria:

  • Male adolescents between 15 and 19 years of age
  • Normal weight (5th percentile to less than the 85th percentile)

Exclusion Criteria:

  • Smoking
  • Unstable body weight (±4 kg) during the 6 months preceding testing
  • Regular physical exercise (>3 hours/week)
  • Excessive intake of alcohol (>7 drinks/week)
  • Substance abuse
  • Metabolic disease (e.g. thyroid disease, heart disease, diabetes, etc.)
  • Medication that could interfere with the outcome variables
  • Eating disorder
  • High restraint eating behavior (score ≥8 for cognitive dietary restraint in the Three-Factor Eating Questionnaire)
  • Irregular eating schedule (e.g. skipping breakfast)
  • Unfamiliar with the use of video games
  • Unable to comply with the protocol
  Contacts and Locations
Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT01013246


Locations
Denmark
University of Copenhagen
Copenhagen, Denmark, DK-1958
Sponsors and Collaborators
University of Copenhagen
  More Information

Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
Responsible Party: Anders M. Sjödin, MD, PhD, University of Copenhagen
ClinicalTrials.gov Identifier: NCT01013246     History of Changes
Other Study ID Numbers: B268
First Submitted: November 12, 2009
First Posted: November 13, 2009
Last Update Posted: August 10, 2011
Last Verified: November 2009

Keywords provided by University of Copenhagen:
Video games
Energy balance
Metabolism
Appetite control