Use of Wii Fit (TM) to Increase Compliance With Home Exercises in Treating Patellofemoral Syndrome
|ClinicalTrials.gov Identifier: NCT01007643|
Recruitment Status : Terminated (Difficulty in recruitment of study participants in alloted time and funding)
First Posted : November 4, 2009
Results First Posted : September 27, 2012
Last Update Posted : September 27, 2012
|Condition or disease||Intervention/treatment|
|Patellofemoral Syndrome Patellofemoral Pain Syndrome Anterior Knee Pain Syndrome||Other: Wii Fit (TM) Interactive Video Game Other: Traditional Home Exercise Program|
Patellofemoral syndrome (PFS) is a very common diagnosis amongst adolescents and young adults. Symptoms can be chronic in nature and interfere with sporting activity and activities of daily living. Current treatment consists of home exercises to increase muscular strength and flexibility. Adolescents are known to have poor compliance with treatments for chronic illnesses.
There is a paucity of published literature surrounding the Wii TM Interactive Video Game. There has been one published report of the use of Wii Fit TM in rehabilitation where participants used the Wii Fit TM to train proprioception after ankle injury. Individuals that participated in the Wii Fit TM group found improvement in their balance on objective measures as well as increased enjoyment with their treatment plan. One anecdotal report used the Wii TM video game in physiotherapy treatments of a college athlete and found a dramatic increase in attendance compliance after introduction of the video game.
This randomized controlled study will determine if using the Wii Fit TM for home exercise completion will increase compliance and subsequently improve symptoms related to patellofemoral syndrome in adolescent females.
|Study Type :||Interventional (Clinical Trial)|
|Actual Enrollment :||22 participants|
|Intervention Model:||Parallel Assignment|
|Official Title:||The Use of Wii Fit ™ to Increase Compliance With Home Exercises for Treatment of Patellofemoral Syndrome in Adolescent Females|
|Study Start Date :||October 2009|
|Primary Completion Date :||September 2010|
|Study Completion Date :||September 2010|
Experimental: Wii Fit (TM) Interactive Video Game
Wii Fit (TM) Interactive Video Game
Other: Wii Fit (TM) Interactive Video Game
Use of interactive video game exercise program on a daily basis focusing on quadriceps and hamstring flexibility along with VMO strengthening.
Other Name: Nintendo Wii Fit (TM)
Active Comparator: Traditional Home Exercise Program
Traditional Home Exercise Program
Other: Traditional Home Exercise Program
Completion of daily home exercise program for quadriceps and hamstring flexibility and VMO strengthening.
- Percentage of Exercise Days Completed. [ Time Frame: 3 months ]Calculated for the 12 week period as daily exercise completion rate as percentage
- Changes in Patellofemoral Symptoms [ Time Frame: 3 months ]
- Change in Hamstring Flexibility [ Time Frame: 3 months ]
- Change in Quadriceps Flexibility [ Time Frame: 3 months ]
- Change in Vastus Medialis Oblique Muscle Strength [ Time Frame: 3 months ]
To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT01007643
|Legacy Sport Medicine|
|Winnipeg, Manitoba, Canada, R2M 5L6|
|Principal Investigator:||Erika B Persson, MD||University of Manitoba|