Quit IT: Preliminary Testing of a Web-based, 3D Coping Skills Game to Increase Quitting Self-Efficacy for Maintaining Smoking Abstinence Following Hospitalization
The purpose of this study is to develop and test a web-based game called Quit It that is designed to help smokers who have quit smoking cope with any smoking urges they may have. The purpose of the game is to help people quit and stop people from smoking again.
Tobacco Use Cessation
Other: web-based video game (Quit IT)
Other: Salvia sample
|Study Design:||Allocation: Randomized
Endpoint Classification: Efficacy Study
Intervention Model: Parallel Assignment
Masking: Open Label
Primary Purpose: Prevention
|Official Title:||Quit IT: Preliminary Testing of a Web-based, 3D Coping Skills Game to Increase Quitting Self-Efficacy for Maintaining Smoking Abstinence Following Hospitalization|
- quitting smoking self-efficacy [ Time Frame: 1 year ] [ Designated as safety issue: No ]as measured by the Confidence Questionnaire to assess changes in confidence in being able to resist urges to smoke across everyday situations.
- efficacy of the game [ Time Frame: 1 year ] [ Designated as safety issue: No ]on smoking abstinence and relapse prevention. We will examine time to smoking relapse following hospitalization, measured as part of the follow-up Smoking Status 1 and 3 months following enrollment. We will also biochemically verify 7-day point prevalence smoking abstinence at the 3 month follow-up assessment.
|Study Start Date:||March 2014|
|Estimated Primary Completion Date:||March 2016 (Final data collection date for primary outcome measure)|
Active Comparator: Standard Care
All patients will receive our standard of care: 4 cessation counseling telephone (or face to face) sessions, self-help print material written specifically for tobacco-dependent cancer patients and individualized recommendations for cessation medication. Cessation counseling will be provided by trained oncology nurses certified as tobacco treatment specialists (TTS) who follow evidence based behavioral and pharmacological best practices in treating tobacco dependence.5 After patients consent to the study, the initial counseling session focuses on motivation-building, choosing a quit date, if applicable, reviewing the self-help guide, and education about cessation pharmacotherapies. The second counseling session will focus on coping with smoking urges and preventing smoking relapse. Delivered within one month following hospitalization, the third and fourth counseling sessions focus on relapse prevention or recycling to a repeat quit attempt for those who have resumed smoking.
|Behavioral: Questionnaires Other: Salvia sample|
Experimental: Smoking Cues Coping Skills Game (SC+SCCS/Quit IT).
Smokers randomly assigned to SC+SCCS/Quit IT will receive all the components of Standard Care. The patient will be oriented and trained face-to-face (during their hospitalization) on use of the game by study staff using an iPad. The orientation and training session will comprise: 1) Overview of the game and its objectives; 2) discussion of the rules of the game; 3) watching a 10 minute tutorial given by the game narrator (avatar); 4) answering all patient questions; and 5) evaluation of the patient's comprehension of game play via a 15 question survey.
|Other: web-based video game (Quit IT) Behavioral: Questionnaires Other: Salvia sample|
Please refer to this study by its ClinicalTrials.gov identifier: NCT02099097
|Contact: Jamie Ostroff, PhD||646-888-0041|
|Contact: Jack Burkhalter, PhD||646-888-0040|
|United States, New York|
|Memorial Sloan Kettering Cancer Center||Recruiting|
|New York, New York, United States, 10065|
|Contact: Jamie Ostroff, PhD 646-888-0041|
|Contact: Jack Burkhalter 646-888-0040|
|Principal Investigator: Jamie Ostroff, PhD|
|Principal Investigator:||Jamie Ostroff, PhD||Memorial Sloan-Kettering Cancer Center|