Variance of Video Games Playing Patterns Among Adolescents With Psychiatric Disorders
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Purpose
As the use of video games (VG) is rapidly increasing, many studies have tries to understand the effects of VG on the children and adolescents playing them.
Most of the research was directed towards negative effects (especially violence, attention and school performance), producing mixed results.
Recently, more studies had focused their attention on the opposite angle: The influence of the player's mental and behavioral parameters, influencing his VG playing patterns. The focus of most of these researches was time of playing, addictive patterns and exposure to violence.
The current study will try to characterize the variance of VG playing pattern among adolescents diagnosed with psychiatric disorders, in order to better under the rich interaction between a player and his VG, and to understand whether VG playing patterns holds diagnostical clues for the child's diagnosis and his inner world.
| Condition | Intervention |
|---|---|
|
ADHD Conduct Depression Anxiety PDD |
Behavioral: Video Game |
| Study Type: | Interventional |
| Study Design: | Allocation: Non-Randomized Intervention Model: Parallel Assignment Masking: Open Label Primary Purpose: Diagnostic |
| Official Title: | Variance of Video Games Playing Patterns Among Adolescents With Psychiatric Disorders: Diagnostical and Dynamic Meanings |
| Estimated Enrollment: | 100 |
| Study Start Date: | July 2012 |
| Estimated Study Completion Date: | July 2013 |
| Estimated Primary Completion Date: | July 2013 (Final data collection date for primary outcome measure) |
| Arms | Assigned Interventions |
|---|---|
|
Active Comparator: Anxiety and Depression
Adolescents diagnosed with anxiety and/or depression
|
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
|
|
Active Comparator: ADD
Adolescents diagnosed with ADD (without hyperactive element)
|
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
|
|
Active Comparator: ADHD, Behavioral
Adolescents diagnosed with ADHD (with hyperactivity), with or without behavioral problems
|
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
|
|
Active Comparator: PDD
Adolescents diagnosed with PDD Spectrum Disorders
|
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
|
|
Active Comparator: Control
Adolescents without a psychiatric diagnosis
|
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
|
Detailed Description:
The participants will be asked to attend 2 session, 2 hours each, at 3-14 days interval.
At the first session, after signing consent form, will asked to fill out questionaires regarding demographic data, personality, empathy trait, aggression state and trait and computer games usage.
also, they will be asked to complete HTP and TAT psycho-diagnostic tests. Then, using heart rate variability (HRV) and Galvanic skin response (GSR), monitor of sympathetic tonus will be measured while playing a shooting and race game.
At the end of the first session, they will be asked to fill additional aggression state questionaire.
On the second session, monitored by HRV and GSR, they will be asked to play a role playing game (RPG) and real-time strategy game (RTS). At the end of session, they will be asked to fill additional aggression state questionaire.
Parameters of playing patterns collected from the VG will be recorded and analyzed.
Eligibility| Ages Eligible for Study: | 13 Years to 18 Years |
| Genders Eligible for Study: | Male |
| Accepts Healthy Volunteers: | Yes |
Inclusion Criteria:
- Age 13-18
- Diagnosis matching one of the defined research arms, made by a childhood and adolescents psychiatry specialist
- Playing various computer games regularly, for at least 2 years
- Informed consent has been given by the minor and his parents
Exclusion Criteria:
- Organic sensory depravation (blindness, deafness)
- Motor dysfunction, relevant of using keyboard, mouse or remote
- Additional psychiatric diagnosis, apart the one matching the arm to which he was allocated
- Using illicit drugs during the previous 48 hours
Contacts and Locations| Contact: Aviv Segev, MD | 972-9-7478-644 | aviv.segev@clalit.org.il |
| Contact: Yuval Bloch, MD | 972-9-7478-510 | yuvalbl@clalit.org.il |
| Israel | |
| Shalvata MHC | Not yet recruiting |
| Hod HaSharon, Israel | |
| Contact: Aviv Segev, MD 972-9-7478-644 aviv.segev@clalit.org.il | |
| Principal Investigator: Aviv Segev, MD | |
| Sub-Investigator: Yuval Bloch, MD | |
| Principal Investigator: | Aviv Segev, MD | Shalvata MHC |
More Information
No publications provided
| ClinicalTrials.gov Identifier: | NCT01621815 History of Changes |
| Other Study ID Numbers: | SH-12-13 |
| Study First Received: | June 14, 2012 |
| Last Updated: | June 14, 2012 |
| Health Authority: | Israel: Ministry of Health |
Keywords provided by Shalvata Mental Health Center:
|
ADHD Attention Deficit/Hyperactivity Disorder Conduct Depression |
Anxiety PDD Pervasive Developmental Disorders |
Additional relevant MeSH terms:
|
Anxiety Disorders Mental Disorders Depression Depressive Disorder Attention Deficit Disorder with Hyperactivity |
Behavioral Symptoms Mood Disorders Attention Deficit and Disruptive Behavior Disorders Mental Disorders Diagnosed in Childhood |
ClinicalTrials.gov processed this record on May 23, 2013