Variance of Video Games Playing Patterns Among Adolescents With Psychiatric Disorders

The recruitment status of this study is unknown because the information has not been verified recently.
Verified June 2012 by Shalvata Mental Health Center.
Recruitment status was  Not yet recruiting
Sponsor:
Information provided by:
Shalvata Mental Health Center
ClinicalTrials.gov Identifier:
NCT01621815
First received: June 14, 2012
Last updated: NA
Last verified: June 2012
History: No changes posted
  Purpose

As the use of video games (VG) is rapidly increasing, many studies have tries to understand the effects of VG on the children and adolescents playing them.

Most of the research was directed towards negative effects (especially violence, attention and school performance), producing mixed results.

Recently, more studies had focused their attention on the opposite angle: The influence of the player's mental and behavioral parameters, influencing his VG playing patterns. The focus of most of these researches was time of playing, addictive patterns and exposure to violence.

The current study will try to characterize the variance of VG playing pattern among adolescents diagnosed with psychiatric disorders, in order to better under the rich interaction between a player and his VG, and to understand whether VG playing patterns holds diagnostical clues for the child's diagnosis and his inner world.


Condition Intervention
ADHD
Conduct
Depression
Anxiety
PDD
Behavioral: Video Game

Study Type: Interventional
Study Design: Allocation: Non-Randomized
Intervention Model: Parallel Assignment
Masking: Open Label
Primary Purpose: Diagnostic
Official Title: Variance of Video Games Playing Patterns Among Adolescents With Psychiatric Disorders: Diagnostical and Dynamic Meanings

Resource links provided by NLM:


Further study details as provided by Shalvata Mental Health Center:

Estimated Enrollment: 100
Study Start Date: July 2012
Estimated Study Completion Date: July 2013
Estimated Primary Completion Date: July 2013 (Final data collection date for primary outcome measure)
Arms Assigned Interventions
Active Comparator: Anxiety and Depression
Adolescents diagnosed with anxiety and/or depression
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
  • Video Games
  • Computer Games
  • RPG
  • Role Playing Games
  • FPS
  • First Person Shooter
  • Strategy
Active Comparator: ADD
Adolescents diagnosed with ADD (without hyperactive element)
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
  • Video Games
  • Computer Games
  • RPG
  • Role Playing Games
  • FPS
  • First Person Shooter
  • Strategy
Active Comparator: ADHD, Behavioral
Adolescents diagnosed with ADHD (with hyperactivity), with or without behavioral problems
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
  • Video Games
  • Computer Games
  • RPG
  • Role Playing Games
  • FPS
  • First Person Shooter
  • Strategy
Active Comparator: PDD
Adolescents diagnosed with PDD Spectrum Disorders
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
  • Video Games
  • Computer Games
  • RPG
  • Role Playing Games
  • FPS
  • First Person Shooter
  • Strategy
Active Comparator: Control
Adolescents without a psychiatric diagnosis
Behavioral: Video Game
Playing various video games: RPG, Race, FPS, Strategy
Other Names:
  • Video Games
  • Computer Games
  • RPG
  • Role Playing Games
  • FPS
  • First Person Shooter
  • Strategy

Detailed Description:

The participants will be asked to attend 2 session, 2 hours each, at 3-14 days interval.

At the first session, after signing consent form, will asked to fill out questionaires regarding demographic data, personality, empathy trait, aggression state and trait and computer games usage.

also, they will be asked to complete HTP and TAT psycho-diagnostic tests. Then, using heart rate variability (HRV) and Galvanic skin response (GSR), monitor of sympathetic tonus will be measured while playing a shooting and race game.

At the end of the first session, they will be asked to fill additional aggression state questionaire.

On the second session, monitored by HRV and GSR, they will be asked to play a role playing game (RPG) and real-time strategy game (RTS). At the end of session, they will be asked to fill additional aggression state questionaire.

Parameters of playing patterns collected from the VG will be recorded and analyzed.

  Eligibility

Ages Eligible for Study:   13 Years to 18 Years
Genders Eligible for Study:   Male
Accepts Healthy Volunteers:   Yes
Criteria

Inclusion Criteria:

  • Age 13-18
  • Diagnosis matching one of the defined research arms, made by a childhood and adolescents psychiatry specialist
  • Playing various computer games regularly, for at least 2 years
  • Informed consent has been given by the minor and his parents

Exclusion Criteria:

  • Organic sensory depravation (blindness, deafness)
  • Motor dysfunction, relevant of using keyboard, mouse or remote
  • Additional psychiatric diagnosis, apart the one matching the arm to which he was allocated
  • Using illicit drugs during the previous 48 hours
  Contacts and Locations
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the Contacts provided below. For general information, see Learn About Clinical Studies.

Please refer to this study by its ClinicalTrials.gov identifier: NCT01621815

Contacts
Contact: Aviv Segev, MD 972-9-7478-644 aviv.segev@clalit.org.il
Contact: Yuval Bloch, MD 972-9-7478-510 yuvalbl@clalit.org.il

Locations
Israel
Shalvata MHC Not yet recruiting
Hod HaSharon, Israel
Contact: Aviv Segev, MD    972-9-7478-644    aviv.segev@clalit.org.il   
Principal Investigator: Aviv Segev, MD         
Sub-Investigator: Yuval Bloch, MD         
Sponsors and Collaborators
Shalvata Mental Health Center
Investigators
Principal Investigator: Aviv Segev, MD Shalvata MHC
  More Information

No publications provided

ClinicalTrials.gov Identifier: NCT01621815     History of Changes
Other Study ID Numbers: SH-12-13
Study First Received: June 14, 2012
Last Updated: June 14, 2012
Health Authority: Israel: Ministry of Health

Keywords provided by Shalvata Mental Health Center:
ADHD
Attention Deficit/Hyperactivity Disorder
Conduct
Depression
Anxiety
PDD
Pervasive Developmental Disorders

Additional relevant MeSH terms:
Anxiety Disorders
Mental Disorders
Depression
Depressive Disorder
Behavioral Symptoms
Mood Disorders

ClinicalTrials.gov processed this record on August 26, 2014