Multi-player Online Video Games for Cognitive Rehabilitation
- Full Text View
- Tabular View
- No Study Results Posted
- Disclaimer
- How to Read a Study Record
Purpose
This research project aims to find out if a multiplayer online video game can provide therapeutic benefit for people who have survived a brain injury.
Video games provide therapeutic benefits in many contexts (Griffiths, 2005). Players of online multiplayer games behave altruistically and form friendships (Wang and Wang, 2008). These positive emotional effects may enhance cognitive rehabilitation, because the cognitive and emotional sides of rehabilitation are connected (Mateer, 2005).
The hypothesis is thus: that playing multiplayer online games can be a useful form of cognitive rehabilitation for brain-injured people.
This research will identify whether or not multi-player online video games may be used as a complementary therapeutic tool. A further aim is to develop guidelines which would help others considering the use of video games for cognitive rehabilitation.
| Condition | Intervention |
|---|---|
|
Acquired Brain Injury |
Behavioral: Play game |
| Study Type: | Interventional |
| Study Design: | Endpoint Classification: Efficacy Study Intervention Model: Single Group Assignment Masking: Open Label Primary Purpose: Basic Science |
| Official Title: | Multi-player Online Video Games for Cognitive Rehabilitation |
- Player in-game activity data [ Time Frame: Time series data collected each hourly session, weekly, for 21 weeks ] [ Designated as safety issue: No ]
All player activity is logged on server with timestamp. Data to be logged:
- Player movement (ID, location, timestamp)
- Messages sent (Sender and recipient IDs, text, timestamp)
- In-game objects created or modified (participant ID, object ID, object type, timestamp)
Each weekly session will produce one block of this data. The 21 blocks constitute time series data which will be analysed for evidence of improvement in cognitive skills.
- Player attitudes [ Time Frame: Weekly , for 21 weeks ] [ Designated as safety issue: No ]Each session in debriefing, players will be asked about their attitudes and feelings about the effects of playing video games
| Estimated Enrollment: | 10 |
| Study Start Date: | June 2012 |
| Estimated Study Completion Date: | January 2014 |
| Estimated Primary Completion Date: | December 2012 (Final data collection date for primary outcome measure) |
| Arms | Assigned Interventions |
|---|---|
| Experimental: GamePlay |
Behavioral: Play game
Participants engage in non-game activity (establish baseline) 7 * 1 hr weekly; play single-player game 7 * 1 hr weekly; play multi-player game 7 * 1 hr weekly.
|
Show Detailed Description
Eligibility| Ages Eligible for Study: | 18 Years and older |
| Genders Eligible for Study: | Both |
| Accepts Healthy Volunteers: | No |
Inclusion Criteria:
- Have survived an acquired brain injury
- Have progressed through the acute stage of treatment and rehabilitation
- Be attending a day centre periodically
- Have an interest in playing video games
- Be physically capable of playing a video game, with adjustments to the user interface as required
- Be capable of giving or withholding consent
- Have access to suitable computer with internet access at day centre
Exclusion Criteria:
- Any history of photosensitive epilepsy
- Any history of ill effects due to playing video games, or if any ill-effects are shown when playing video games
- On advice of medical staff or carer
Contacts and Locations| Contact: Jason E Colman | jason.e.colman@gmail.com |
| Principal Investigator: | Jason E Colman | University of Portsmouth |
More Information
Publications:
| Responsible Party: | Jason Colman, Principal Investigator, University of Portsmouth |
| ClinicalTrials.gov Identifier: | NCT01518010 History of Changes |
| Other Study ID Numbers: | COLMAN |
| Study First Received: | January 15, 2012 |
| Last Updated: | January 24, 2012 |
| Health Authority: | United Kingdom: National Health Service |
Keywords provided by University of Portsmouth:
|
Brain injury Cognitive rehabilitation Video game |
Additional relevant MeSH terms:
|
Brain Injuries Brain Diseases Central Nervous System Diseases Nervous System Diseases |
Craniocerebral Trauma Trauma, Nervous System Wounds and Injuries |
ClinicalTrials.gov processed this record on May 19, 2013