Multi-player Online Video Games for Cognitive Rehabilitation

The recruitment status of this study is unknown because the information has not been verified recently.
Verified January 2012 by University of Portsmouth.
Recruitment status was  Not yet recruiting
Sponsor:
Information provided by (Responsible Party):
Jason Colman, University of Portsmouth
ClinicalTrials.gov Identifier:
NCT01518010
First received: January 15, 2012
Last updated: January 24, 2012
Last verified: January 2012
  Purpose

This research project aims to find out if a multiplayer online video game can provide therapeutic benefit for people who have survived a brain injury.

Video games provide therapeutic benefits in many contexts (Griffiths, 2005). Players of online multiplayer games behave altruistically and form friendships (Wang and Wang, 2008). These positive emotional effects may enhance cognitive rehabilitation, because the cognitive and emotional sides of rehabilitation are connected (Mateer, 2005).

The hypothesis is thus: that playing multiplayer online games can be a useful form of cognitive rehabilitation for brain-injured people.

This research will identify whether or not multi-player online video games may be used as a complementary therapeutic tool. A further aim is to develop guidelines which would help others considering the use of video games for cognitive rehabilitation.


Condition Intervention
Acquired Brain Injury
Behavioral: Play game

Study Type: Interventional
Study Design: Endpoint Classification: Efficacy Study
Intervention Model: Single Group Assignment
Masking: Open Label
Primary Purpose: Basic Science
Official Title: Multi-player Online Video Games for Cognitive Rehabilitation

Resource links provided by NLM:


Further study details as provided by University of Portsmouth:

Primary Outcome Measures:
  • Player in-game activity data [ Time Frame: Time series data collected each hourly session, weekly, for 21 weeks ] [ Designated as safety issue: No ]

    All player activity is logged on server with timestamp. Data to be logged:

    • Player movement (ID, location, timestamp)
    • Messages sent (Sender and recipient IDs, text, timestamp)
    • In-game objects created or modified (participant ID, object ID, object type, timestamp)

    Each weekly session will produce one block of this data. The 21 blocks constitute time series data which will be analysed for evidence of improvement in cognitive skills.



Secondary Outcome Measures:
  • Player attitudes [ Time Frame: Weekly , for 21 weeks ] [ Designated as safety issue: No ]
    Each session in debriefing, players will be asked about their attitudes and feelings about the effects of playing video games


Estimated Enrollment: 10
Study Start Date: June 2012
Estimated Study Completion Date: January 2014
Estimated Primary Completion Date: December 2012 (Final data collection date for primary outcome measure)
Arms Assigned Interventions
Experimental: GamePlay Behavioral: Play game
Participants engage in non-game activity (establish baseline) 7 * 1 hr weekly; play single-player game 7 * 1 hr weekly; play multi-player game 7 * 1 hr weekly.

  Show Detailed Description

  Eligibility

Ages Eligible for Study:   18 Years and older
Genders Eligible for Study:   Both
Accepts Healthy Volunteers:   No
Criteria

Inclusion Criteria:

  • Have survived an acquired brain injury
  • Have progressed through the acute stage of treatment and rehabilitation
  • Be attending a day centre periodically
  • Have an interest in playing video games
  • Be physically capable of playing a video game, with adjustments to the user interface as required
  • Be capable of giving or withholding consent
  • Have access to suitable computer with internet access at day centre

Exclusion Criteria:

  • Any history of photosensitive epilepsy
  • Any history of ill effects due to playing video games, or if any ill-effects are shown when playing video games
  • On advice of medical staff or carer
  Contacts and Locations
Please refer to this study by its ClinicalTrials.gov identifier: NCT01518010

Contacts
Contact: Jason E Colman jason.e.colman@gmail.com

Sponsors and Collaborators
University of Portsmouth
Investigators
Principal Investigator: Jason E Colman University of Portsmouth
  More Information

Publications:
Responsible Party: Jason Colman, Principal Investigator, University of Portsmouth
ClinicalTrials.gov Identifier: NCT01518010     History of Changes
Other Study ID Numbers: COLMAN
Study First Received: January 15, 2012
Last Updated: January 24, 2012
Health Authority: United Kingdom: National Health Service

Keywords provided by University of Portsmouth:
Brain injury
Cognitive rehabilitation
Video game

Additional relevant MeSH terms:
Brain Injuries
Wounds and Injuries
Brain Diseases
Central Nervous System Diseases
Nervous System Diseases
Craniocerebral Trauma
Trauma, Nervous System

ClinicalTrials.gov processed this record on April 17, 2014